Replay-derived match flow, timings, and composition.

Advanced match analysis

c.s.sasikumar4 vs el depredador

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
13993
Duration
12:24
Patch
19.17020
Played
· 9 hours ago
Steppe map preview
MapSteppe
Winner
c.s.sasikumar4 Loki · Elo 766 +16
12:24 Match length
Defeated
el depredador Hades · Elo 726 -16
55.7% win probability Pre-match · c.s.sasikumar4 favored win probability 44.3%
Key momentsIn match order
First pressure
3:17 c.s.sasikumar4 Hersir trained
Fastest Classical
4:27* c.s.sasikumar4 Heimdall · estimated
Armory timing
7:20 c.s.sasikumar4 Armory

c.s.sasikumar4

Loki · Blue
Win 766 +16
EAPM
21.0
Favorite unit
Hersir
20 fielded
Total score
14,562
Military score
6,710
Economic score
6,805
Kills score
1,047
Units killed
44
Units lost
14
Buildings razed
0
Largest army
49
First expansion
—
Age path
HeimdallClassical · Research start 3:27
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score Largest Army Most Improvements Most Kills Most Resources

el depredador

Hades · Red
Loss 726 -16
EAPM
26.5
Favorite unit
Hoplite
32 fielded
Total score
8,659
Military score
2,833
Economic score
5,492
Kills score
356
Units killed
14
Units lost
44
Buildings razed
0
Largest army
59
First expansion
—
Age path
AresClassical · Est. start 4:38
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Deaths

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

c.s.sasikumar4

Army · 49

Units

Hersir20
Raiding Cavalry16
Throwing Axeman5
Hirdman4
Berserk2
Einheri2
Buildings 6 types
House11
Great Hall2
Longhouse2
Ox Cart Building2
Armory1
Temple1
God powers None invoked

No god powers recorded.

el depredador

Army · 59

Units

Hoplite32
Toxotes22
Achilles2
Cyclops2
Ajax1
Buildings 7 types
House11
Wall4
Archery Range3
Granary3
Military Academy3
Storehouse2
Temple1
God powers 1 invoked
Sentinel1