Replay-derived match flow, timings, and composition.

Advanced match analysis

c4r_lit0s vs BRCwolf

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
30383
Duration
18:14
Patch
19.17020
Played
· 9 hours ago
Watering Hole map preview
MapWatering Hole
Winner
c4r_lit0s Kronos · Elo 914 +21
18:14 Match length
Defeated
BRCwolf Oranos · Elo 982 -21
40.3% win probability Pre-match · BRCwolf favored · Upset win probability 59.7%
Key momentsIn match order
First pressure
3:28 BRCwolf Military Barracks
Fastest Classical
3:40* BRCwolf Prometheus · estimated
Armory timing
6:45 BRCwolf Armory
Fastest Heroic
9:30* BRCwolf Hyperion · estimated
First extra TC
11:55 BRCwolf Town Center
Fortress timing
14:07 c4r_lit0s Palace
Fastest Mythic
17:07* c4r_lit0s Atlas · estimated

c4r_lit0s

Kronos · Blue
Win 914 +21
EAPM
17.1
Favorite unit
Arcus
38 fielded
Total score
31,577
Military score
16,075
Economic score
14,044
Kills score
1,532
Units killed
44
Units lost
20
Buildings razed
2
Largest army
87
First expansion
16:56
Age path
PrometheusClassical · Est. start 3:06
HyperionHeroic · Est. start 10:08
AtlasMythic · Est. start 15:07
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production87 military units
Highest Score Largest Army Most Kills Most Resources

BRCwolf

Oranos · Red
Loss 982 -21
EAPM
33.2
Favorite unit
Murmillo
14 fielded
Total score
23,925
Military score
5,634
Economic score
17,695
Kills score
596
Units killed
19
Units lost
44
Buildings razed
0
Largest army
46
First expansion
11:55
Age path
PrometheusClassical · Est. start 2:40
HyperionHeroic · Est. start 8:15
HeliosMythic · Est. start 15:33
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling12 wall build events
Most Deaths Most Improvements

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

c4r_lit0s

Army · 87

Units

Arcus38
Contarius26
Turma14
Cheiroballista9
Buildings 9 types
Farm11
Military Barracks9
Manor8
Armory1
Counter Barracks1
Economic Guild1
Palace1
Temple1
Town Center1
God powers 6 invoked
Valor3
Deconstruction2
Implode1

BRCwolf

Army · 46

Units

Murmillo14
Turma9
Katapeltes8
Destroyer5
Satyr5
Oracle Hero3
Contarius1
Oracle1
Buildings 10 types
Farm13
Wall12
Manor6
Military Barracks3
Counter Barracks2
Economic Guild2
Palace2
Temple2
Armory1
Town Center1
God powers 9 invoked
Valor5
Chaos2
Shockwave2