Advanced match analysis
c4r_lit0s vs BRCwolf
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 30383
- Duration
- 18:14
- Patch
- 19.17020
- Played
- · 9 hours ago
Winner
c4r_lit0s
Kronos · Elo 914 +21
18:14
Match length
Defeated
BRCwolf
Oranos · Elo 982 -21
40.3% win probability
Pre-match · BRCwolf favored · Upset
win probability 59.7%
Key momentsIn match order
c4r_lit0s
Kronos · Blue- EAPM
- 17.1
- Favorite unit
- Arcus 38 fielded
- Total score
- 31,577
- Military score
- 16,075
- Economic score
- 14,044
- Kills score
- 1,532
- Units killed
- 44
- Units lost
- 20
- Buildings razed
- 2
- Largest army
- 87
- First expansion
- 16:56
Age path
PrometheusClassical · Est. start 3:06
HyperionHeroic · Est. start 10:08
AtlasMythic · Est. start 15:07
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production87 military units
Highest Score
Largest Army
Most Kills
Most Resources
BRCwolf
Oranos · Red- EAPM
- 33.2
- Favorite unit
- Murmillo 14 fielded
- Total score
- 23,925
- Military score
- 5,634
- Economic score
- 17,695
- Kills score
- 596
- Units killed
- 19
- Units lost
- 44
- Buildings razed
- 0
- Largest army
- 46
- First expansion
- 11:55
Age path
PrometheusClassical · Est. start 2:40
HyperionHeroic · Est. start 8:15
HeliosMythic · Est. start 15:33
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling12 wall build events
Most Deaths
Most Improvements
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.