Replay-derived match flow, timings, and composition.

Advanced match analysis

Pardazs vs Maroron

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
32371
Duration
47:48
Patch
19.17020
Played
· 9 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeated
Pardazs Nuwa · Elo 1379 -13
47:48 Match length
Winner
Maroron Gaia · Elo 1475 +13
36.5% win probability Pre-match · Maroron favored win probability 63.5%
Key momentsIn match order
Fastest Classical
3:43* Pardazs Houtu · estimated
First extra TC
4:01 Pardazs Town Center
First pressure
4:56 Maroron Counter Barracks
Armory timing
7:42 Maroron Armory
Market timing
9:22 Pardazs Market
Fastest Heroic
12:00* Pardazs Goumang · estimated
Fortress timing
15:35 Maroron Palace
Fastest Mythic
24:58* Maroron Atlas · estimated

Pardazs

Nuwa · Cyan
Loss 1379 -13
EAPM
64.9
Favorite unit
Fire Archer
358 fielded
Largest army
1,127
First expansion
4:01
Age path
HoutuClassical · Research start 2:43
GoumangHeroic · Est. start 10:45
GonggongMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom16 expansion build events
Market economy4,900 total resource volume
Large army production1,127 military units
No post-game awards

Maroron

Gaia · Red
Win 1475 +13
EAPM
53.8
Favorite unit
Fanatic
263 fielded
Largest army
584
First expansion
4:36
Age path
LetoClassical · Research start 2:52
RheiaHeroic · Research start 13:03
AtlasMythic · Research start 22:58
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom9 expansion build events
Heavy walling60 wall build events
Market economy3,100 total resource volume
Large army production584 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 8,000 total volume

Pardazs

Bought

Wood4,500

Sold

Food400
Total player market volume4,900

Maroron

Bought

No buys

Sold

Food2,500
Wood600
Total player market volume3,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Pardazs

Army · 1127

Units

Fire Archer358
Tiger Cavalry282
White Horse Cavalry100
Wuzu Javelineer95
Pioneer75
Ge Halberdier39
Sage39
Dao Swordsman38
Siege Crossbow33
Qing Long18
Chu Ko Nu16
Jiang Zi Ya13
Axe Cart12
Li Jing6
Tao Wu3
Buildings 13 types
Farm87
House39
Baolei22
Town Center16
Silo15
Machine Workshop10
Sentry Tower9
Imperial Academy4
Market4
Military Camp4
Wall3
Armory1
Temple1
God powers 6 invoked
Forest Protection2
Creation1
Earth Wall1
Great Flood1
Titan Gate1

Maroron

Army · 584

Units

Fanatic263
Arcus120
Destroyer48
Contarius30
Murmillo30
Katapeltes26
Fire Siphon20
Automaton19
Turma17
Oracle9
Behemoth2
Buildings 12 types
Wall60
Farm36
Palace28
Military Barracks20
Manor11
Sentry Tower11
Town Center9
Counter Barracks5
Economic Guild5
Armory2
Market2
Temple2
God powers 19 invoked
Traitor8
Spider Lair7
Gaia Forest2
Implode1
Titan Gate1