Advanced match analysis
Pardazs vs Maroron
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 32371
- Duration
- 47:48
- Patch
- 19.17020
- Played
- · 9 hours ago
Defeated
Pardazs
Nuwa · Elo 1379 -13
47:48
Match length
Winner
Maroron
Gaia · Elo 1475 +13
36.5% win probability
Pre-match · Maroron favored
win probability 63.5%
Key momentsIn match order
Pardazs
Nuwa · Cyan- EAPM
- 64.9
- Favorite unit
- Fire Archer 358 fielded
- Largest army
- 1,127
- First expansion
- 4:01
Age path
HoutuClassical · Research start 2:43
GoumangHeroic · Est. start 10:45
GonggongMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom16 expansion build events
Market economy4,900 total resource volume
Large army production1,127 military units
No post-game awards
Maroron
Gaia · Red- EAPM
- 53.8
- Favorite unit
- Fanatic 263 fielded
- Largest army
- 584
- First expansion
- 4:36
Age path
LetoClassical · Research start 2:52
RheiaHeroic · Research start 13:03
AtlasMythic · Research start 22:58
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom9 expansion build events
Heavy walling60 wall build events
Market economy3,100 total resource volume
Large army production584 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 8,000 total volume›
Pardazs
Bought
Sold
Total player market volume4,900
Maroron
Bought
No buys
Sold
Total player market volume3,100
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.