Replay-derived match flow, timings, and composition.

Advanced match analysis

Mestre Shifu vs Raga

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
18632
Duration
14:54
Patch
19.17020
Played
· 9 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
Mestre Shifu Freyr · Elo 1297 +13
14:54 Match length
Defeated
Raga Loki · Elo 1200 -13
63.6% win probability Pre-match · Mestre Shifu favored win probability 36.4%
Key momentsIn match order
First pressure
1:45 Raga Hersir trained
Fastest Classical
4:15* Raga Heimdall · estimated
Armory timing
10:04 Mestre Shifu Armory
Market timing
11:37 Mestre Shifu Market
Fastest Heroic
12:49* Mestre Shifu Aegir · estimated
First extra TC
13:53 Mestre Shifu Town Center

Mestre Shifu

Freyr · Blue
Win 1297 +13
EAPM
36.9
Favorite unit
Throwing Axeman
49 fielded
Total score
19,053
Military score
8,591
Economic score
9,065
Kills score
1,645
Units killed
62
Units lost
31
Buildings razed
10
Largest army
96
First expansion
13:53
Age path
UllrClassical · Research start 3:35
AegirHeroic · Est. start 11:34
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production96 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Raga

Loki · Red
Loss 1200 -13
EAPM
46.6
Favorite unit
Throwing Axeman
39 fielded
Total score
13,065
Military score
5,780
Economic score
6,542
Kills score
847
Units killed
30
Units lost
61
Buildings razed
3
Largest army
92
First expansion
—
Age path
HeimdallClassical · Research start 3:15
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production92 military units
Most Deaths

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mestre Shifu

Army · 96

Units

Throwing Axeman49
Hirdman20
Hersir11
Berserk10
Raiding Cavalry5
Draugr1
Buildings 10 types
House17
Longhouse7
Farm3
Wall3
Ox Cart Building2
Armory1
Great Hall1
Market1
Temple1
Town Center1
God powers 3 invoked
Asgardian Bastion1
Gullinbursti1
Tempest1

Raga

Army · 92

Units

Throwing Axeman39
Hersir24
Raiding Cavalry18
Berserk8
Einheri3
Buildings 6 types
House21
Great Hall4
Longhouse4
Ox Cart Building3
Armory1
Temple1
God powers 2 invoked
Spy1
Undermine1