Advanced match analysis
david torices vs LipolesSalva
- Queue
- Ranked 1v1 Supremacy
- Map
- Cloud Forest
- Map Seed
- 21008
- Duration
- 21:02
- Patch
- 19.17020
- Played
- · 9 hours ago
Defeated
david torices
Tezcatlipoca · Elo 1041 -13
21:02
Match length
Winner
<color=0,1,1,0,0,.4>LipolesSalva
Nuwa · Elo 1139 +13
36.3% win probability
Pre-match · LipolesSalva favored
win probability 63.7%
Key momentsIn match order
david torices
Tezcatlipoca · Blue- EAPM
- 46.5
- Favorite unit
- Eagle Warrior 75 fielded
- Total score
- 18,589
- Military score
- 7,630
- Economic score
- 8,778
- Kills score
- 2,181
- Units killed
- 98
- Units lost
- 191
- Buildings razed
- 0
- Largest army
- 163
- First expansion
- 8:57
Age path
MalinalxochitlClassical · Research start 3:45
CoyolxauhquiHeroic · Est. start 12:50
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling17 wall build events
Large army production163 military units
Most Deaths
Most Resources
<color=0,1,1,0,0,.4>LipolesSalva
Nuwa · Red- EAPM
- 53.2
- Favorite unit
- Fire Archer 46 fielded
- Total score
- 26,851
- Military score
- 12,543
- Economic score
- 9,938
- Kills score
- 4,370
- Units killed
- 157
- Units lost
- 91
- Buildings razed
- 13
- Largest army
- 167
- First expansion
- 11:11
Age path
HoutuClassical · Est. start 3:17
GoumangHeroic · Est. start 14:46
GonggongMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling11 wall build events
Large army production167 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.