Replay-derived match flow, timings, and composition.

Advanced match analysis

david torices vs LipolesSalva

Queue
Ranked 1v1 Supremacy
Map
Cloud Forest
Map Seed
21008
Duration
21:02
Patch
19.17020
Played
· 9 hours ago
Cloud Forest map preview
MapCloud Forest
Defeated
david torices Tezcatlipoca · Elo 1041 -13
21:02 Match length
Winner
<color=0,1,1,0,0,.4>LipolesSalva Nuwa · Elo 1139 +13
36.3% win probability Pre-match · LipolesSalva favored win probability 63.7%
Key momentsIn match order
First pressure
3:04 david torices Warrior Priest trained
Fastest Classical
4:17* <color=0,1,1,0,0,.4>LipolesSalva Houtu · estimated
First extra TC
8:57 david torices Town Center
Armory timing
11:20 david torices Armory
Fastest Heroic
14:05* david torices Coyolxauhqui · estimated

david torices

Tezcatlipoca · Blue
Loss 1041 -13
EAPM
46.5
Favorite unit
Eagle Warrior
75 fielded
Total score
18,589
Military score
7,630
Economic score
8,778
Kills score
2,181
Units killed
98
Units lost
191
Buildings razed
0
Largest army
163
First expansion
8:57
Age path
MalinalxochitlClassical · Research start 3:45
CoyolxauhquiHeroic · Est. start 12:50
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling17 wall build events
Large army production163 military units
Most Deaths Most Resources
Win 1139 +13
EAPM
53.2
Favorite unit
Fire Archer
46 fielded
Total score
26,851
Military score
12,543
Economic score
9,938
Kills score
4,370
Units killed
157
Units lost
91
Buildings razed
13
Largest army
167
First expansion
11:11
Age path
HoutuClassical · Est. start 3:17
GoumangHeroic · Est. start 14:46
GonggongMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling11 wall build events
Large army production167 military units
Highest Score Largest Army Most Improvements Most Kills

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

david torices

Army · 163

Units

Eagle Warrior75
Tequihua Archer31
Coyote Warrior20
Tzitzimitl15
Warrior Priest15
Ocelotl Warrior4
Tlamanih Spearman3
Buildings 11 types
Wall17
House16
Nobles Hut12
Calpulli8
Sentry Tower4
War Hut3
Spike Trap2
Temple2
Armory1
Great Temple1
Town Center1
God powers 7 invoked
Obsidian Mirror4
Starfall2
Infestation1

<color=0,1,1,0,0,.4>LipolesSalva

Army · 167

Units

Fire Archer46
Wuzu Javelineer42
Pioneer31
Dao Swordsman29
Siege Crossbow9
Qiong Qi8
Chu Ko Nu2
Buildings 10 types
House18
Wall11
Silo10
Baolei3
Military Camp3
Machine Workshop2
Armory1
Imperial Academy1
Temple1
Town Center1
God powers 3 invoked
Creation1
Earth Wall1
Forest Protection1