Replay-derived match flow, timings, and composition.

Advanced match analysis

133Divine vs Mammash Reborn

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
22240
Duration
11:18
Patch
19.17020
Played
· 9 hours ago
Steppe map preview
MapSteppe
Winner
133Divine Zeus · Elo 2176 +1
11:18 Match length
Defeated
Mammash Reborn Poseidon · Elo 1455 -1
98.4% win probability Pre-match · 133Divine favored win probability 1.6%
Key momentsIn match order
Fastest Classical
3:20* Mammash Reborn Hermes · estimated
First pressure
4:04 Mammash Reborn Stable
Armory timing
8:38 Mammash Reborn Armory
Market timing
8:43 Mammash Reborn Market

133Divine

Zeus · Purple
Win 2176 +1
EAPM
102.0
Favorite unit
Hippeus
16 fielded
Largest army
25
First expansion
—
Age path
HermesClassical · Research start 3:00
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Mammash Reborn

Poseidon · Red
Loss 1455 -1
EAPM
78.6
Favorite unit
Prodromos
7 fielded
Largest army
23
First expansion
—
Age path
HermesClassical · Est. start 2:20
AphroditeHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

133Divine

Army · 25

Units

Hippeus16
Centaur6
Heracles2
Jason1
Buildings 6 types
House6
Farm3
Granary3
Storehouse3
Stable2
Temple2
God powers 1 invoked
Bolt1

Mammash Reborn

Army · 23

Units

Prodromos7
Atalanta5
Hippeus5
Centaur2
Theseus2
Toxotes2
Buildings 9 types
House7
Stable2
Storehouse2
Wall2
Archery Range1
Armory1
Granary1
Market1
Temple1
God powers 3 invoked
Cease Fire1
Curse1
Lure1