Replay-derived match flow, timings, and composition.

Advanced match analysis

Malban vs JNKメ

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
9898
Duration
30:07
Patch
19.17020
Played
· 9 hours ago
Savannah map preview
MapSavannah
Winner
Malban Loki · Elo 886 +12
30:07 Match length
Defeated
JNKメ Amaterasu · Elo 778 -12
65.1% win probability Pre-match · Malban favored win probability 34.9%
Key momentsIn match order
First pressure
3:37 Malban Hersir trained
Fastest Classical
4:06* JNKメ Minakatatomi · estimated
Armory timing
4:46 Malban Armory
First extra TC
5:33 JNKメ Town Center
Fastest Heroic
9:03* Malban Njord · estimated
Fortress timing
13:13 Malban Hill Fort
Market timing
13:39 Malban Market
Fastest Mythic
21:25* Malban Hel · estimated

Malban

Loki · Blue
Win 886 +12
EAPM
35.3
Favorite unit
Throwing Axeman
55 fielded
Total score
75,551
Military score
26,734
Economic score
43,333
Kills score
5,631
Units killed
154
Units lost
146
Buildings razed
26
Largest army
165
First expansion
6:54
Age path
ForsetiClassical · Est. start 3:32
NjordHeroic · Est. start 7:48
HelMythic · Est. start 19:25
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling50 wall build events
Large army production165 military units
Highest Score Most Improvements Most Kills Most Resources

JNKメ

Amaterasu · Red
Loss 778 -12
EAPM
30.1
Favorite unit
Samurai
78 fielded
Total score
42,940
Military score
17,720
Economic score
20,373
Kills score
4,907
Units killed
146
Units lost
152
Buildings razed
16
Largest army
122
First expansion
5:33
Age path
MinakatatomiClassical · Est. start 3:06
RaijinHeroic · Est. start 11:48
OkuninushiMythic · Est. start 21:31
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling58 wall build events
Large army production122 military units
Most Deaths

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Malban

Army · 165

Units

Throwing Axeman55
Raiding Cavalry37
Jarl21
Godi16
Portable Ram12
Huskarl9
Hersir8
Troll3
Ballista1
Fire Giant1
Hirdman1
Mountain Giant1
Buildings 12 types
Farm58
Wall50
House32
Longhouse13
Great Hall8
Ox Cart Building6
Town Center4
Hill Fort2
Temple2
Armory1
Market1
Sentry Tower1
God powers 4 invoked
Walking Woods2
Healing Spring1
Nidhogg1

JNKメ

Army · 122

Units

Samurai78
Onna Musha20
Yumi Archer13
Bushi6
Oyumi2
Shinobi2
Wanyudo1
Buildings 14 types
Wall58
House35
Farm16
Watermill8
Mining Camp Japanese7
Shrine Japanese7
Dojo6
Town Center4
Guardhouse2
Market2
Sentry Tower2
Armory1
Castle1
Temple1
God powers 7 invoked
Thunder Burst3
Shrine Of The Hunt2
Sacred Gate1
Solar Shield1