Advanced match analysis
Malban vs JNKメ
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 9898
- Duration
- 30:07
- Patch
- 19.17020
- Played
- · 9 hours ago
Winner
Malban
Loki · Elo 886 +12
30:07
Match length
Defeated
JNKメ
Amaterasu · Elo 778 -12
65.1% win probability
Pre-match · Malban favored
win probability 34.9%
Key momentsIn match order
Malban
Loki · Blue- EAPM
- 35.3
- Favorite unit
- Throwing Axeman 55 fielded
- Total score
- 75,551
- Military score
- 26,734
- Economic score
- 43,333
- Kills score
- 5,631
- Units killed
- 154
- Units lost
- 146
- Buildings razed
- 26
- Largest army
- 165
- First expansion
- 6:54
Age path
ForsetiClassical · Est. start 3:32
NjordHeroic · Est. start 7:48
HelMythic · Est. start 19:25
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling50 wall build events
Large army production165 military units
Highest Score
Most Improvements
Most Kills
Most Resources
JNKメ
Amaterasu · Red- EAPM
- 30.1
- Favorite unit
- Samurai 78 fielded
- Total score
- 42,940
- Military score
- 17,720
- Economic score
- 20,373
- Kills score
- 4,907
- Units killed
- 146
- Units lost
- 152
- Buildings razed
- 16
- Largest army
- 122
- First expansion
- 5:33
Age path
MinakatatomiClassical · Est. start 3:06
RaijinHeroic · Est. start 11:48
OkuninushiMythic · Est. start 21:31
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling58 wall build events
Large army production122 military units
Most Deaths
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.