Replay-derived match flow, timings, and composition.

Advanced match analysis

✪ snow vs Ulfsark Rush

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
8061
Duration
9:58
Patch
19.17020
Played
· 9 hours ago
Elysium map preview
MapElysium
Winner
✪ snow Zeus · Elo 1674 +16
9:58 Match length
Defeated
Ulfsark Rush Set · Elo 1652 -16
53.2% win probability Pre-match · ✪ snow favored win probability 46.8%
Key momentsIn match order
Fastest Classical
3:53* ✪ snow Hermes · estimated
First pressure
5:09 Ulfsark Rush Barracks
Market timing
5:13 Ulfsark Rush Market
Fastest Heroic
7:48* Ulfsark Rush Nephthys · estimated
Fortress timing
8:30 Ulfsark Rush Migdol Stronghold

✪ snow

Zeus · Blue
Win 1674 +16
EAPM
59.4
Favorite unit
Centaur
9 fielded
Total score
10,157
Military score
5,370
Economic score
4,192
Kills score
654
Units killed
43
Units lost
10
Buildings razed
1
Largest army
22
First expansion
—
Age path
HermesClassical · Est. start 2:53
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score Most Kills Most Resources

Ulfsark Rush

Set · Red
Loss 1652 -16
EAPM
60.2
Favorite unit
Spearman
18 fielded
Total score
7,505
Military score
2,659
Economic score
4,642
Kills score
234
Units killed
10
Units lost
56
Buildings razed
0
Largest army
21
First expansion
—
Age path
PtahClassical · Research start 3:40
NephthysHeroic · Research start 6:33
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Largest Army Most Deaths

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

✪ snow

Army · 22

Units

Centaur9
Hippeus6
Hoplite5
Heracles1
Jason1
Buildings 6 types
House5
Storehouse4
Granary2
Military Academy2
Stable1
Temple1
God powers 2 invoked
Bolt1
Cease Fire1

Ulfsark Rush

Army · 21

Units

Spearman18
Axeman3
Buildings 11 types
House10
Wall4
Barracks2
Granary2
Obelisk2
Lumber Camp1
Market1
Migdol Stronghold1
Mining Camp1
Monument To Villagers1
Temple1
God powers 3 invoked
Ancestors1
Shifting Sands1
Vision1