Replay-derived match flow, timings, and composition.

Advanced match analysis

Zeraph vs Jf33333222

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
30549
Duration
12:54
Patch
19.17020
Played
· 9 hours ago
Elysium map preview
MapElysium
Defeated
Zeraph Freyr · Elo 847 -51
12:54 Match length
Winner
Jf33333222 Zeus · Elo 883 +18
44.8% win probability Pre-match · Jf33333222 favored win probability 55.2%
Key momentsIn match order
Fastest Classical
4:34* Jf33333222 Athena · estimated
First pressure
4:44 Jf33333222 Military Academy
Market timing
6:24 Jf33333222 Market
Armory timing
8:25 Zeraph Armory
First extra TC
9:45 Zeraph Town Center
Fastest Heroic
10:44* Zeraph Aegir · estimated

Zeraph

Freyr · Blue
Loss 847 -51
EAPM
39.0
Favorite unit
Hersir
10 fielded
Largest army
10
First expansion
9:45
Age path
UllrClassical · Research start 6:57
AegirHeroic · Research start 9:29
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards

Jf33333222

Zeus · Red
Win 883 +18
EAPM
31.6
Favorite unit
Hoplite
30 fielded
Largest army
54
First expansion
—
Age path
AthenaClassical · Est. start 3:34
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zeraph

Army · 10

Units

Hersir10
Buildings 7 types
House5
Ox Cart Building2
Temple2
Town Center2
Armory1
Great Hall1
Market1
God powers 3 invoked
Asgardian Bastion1
Gullinbursti1
Tempest1

Jf33333222

Army · 54

Units

Hoplite30
Toxotes19
Minotaur3
Heracles1
Jason1
Buildings 7 types
House16
Archery Range11
Granary5
Military Academy5
Storehouse3
Market1
Temple1
God powers 1 invoked
Bolt1