Replay-derived match flow, timings, and composition.

Advanced match analysis

GusBus vs Boxeronte

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
13203
Duration
13:54
Patch
19.17020
Played
· 9 hours ago
Alfheim map preview
MapAlfheim
Defeated
GusBus Huitzilopochtli · Elo 1683 -13
13:54 Match length
Winner
Boxeronte Gaia · Elo 1786 +13
35.6% win probability Pre-match · Boxeronte favored win probability 64.4%
Key momentsIn match order
First pressure
4:02 GusBus Warrior Priest trained
Fastest Classical
4:15* Boxeronte Oceanus · estimated
First extra TC
5:01 GusBus Town Center
Armory timing
6:47 Boxeronte Armory
Fastest Heroic
11:30* Boxeronte Rheia · estimated

GusBus

Huitzilopochtli · Blue
Loss 1683 -13
EAPM
37.9
Favorite unit
Ocelotl Warrior
49 fielded
Largest army
82
First expansion
5:01
Age path
PatecatlClassical · Research start 3:52
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling12 wall build events
Large army production82 military units
No post-game awards

Boxeronte

Gaia · Red
Win 1786 +13
EAPM
50.2
Favorite unit
Murmillo
31 fielded
Largest army
60
First expansion
—
Age path
OceanusClassical · Research start 3:15
RheiaHeroic · Est. start 10:15
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling10 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

GusBus

Army · 82

Units

Ocelotl Warrior49
Tequihua Archer23
Warrior Priest7
Centzon Totochtin3
Buildings 9 types
House15
Wall12
Farm10
Calpulli7
Nobles Hut5
War Hut5
Armory2
Temple1
Town Center1
God powers 2 invoked
Agave Bloom1
Blood Pact1

Boxeronte

Army · 60

Units

Murmillo31
Turma16
Arcus6
Caladria3
Behemoth2
Oracle2
Buildings 8 types
Wall10
Manor8
Farm4
Military Barracks4
Armory1
Counter Barracks1
Economic Guild1
Temple1
God powers 6 invoked
Gaia Forest3
Carnivora2
Traitor1