Replay-derived match flow, timings, and composition.

Advanced match analysis

Alberto20005765 vs brklyngrk96

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
6894
Duration
36:41
Patch
19.17020
Played
· 9 hours ago
Megalopolis map preview
MapMegalopolis
Defeated
Alberto20005765 Hades · Elo 832 -10
36:41 Match length
Winner
brklyngrk96 Zeus · Elo 991 +17
28.6% win probability Pre-match · brklyngrk96 favored win probability 71.4%
Key momentsIn match order
Fastest Classical
3:49* brklyngrk96 Athena · estimated
First pressure
4:18 brklyngrk96 Military Academy
First extra TC
4:51 Alberto20005765 Town Center
Armory timing
7:52 brklyngrk96 Armory
Fastest Heroic
10:21* brklyngrk96 Dionysus · estimated
Fortress timing
11:27 brklyngrk96 Fortress
Market timing
13:17 Alberto20005765 Market
Fastest Mythic
15:40* brklyngrk96 Hephaestus · estimated

Alberto20005765

Hades · Grey
Loss 832 -10
EAPM
39.8
Favorite unit
Hypaspist
227 fielded
Largest army
605
First expansion
4:51
Age path
AthenaClassical · Est. start 3:11
AphroditeHeroic · Est. start 13:50
ArtemisMythic · Est. start 16:09
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Heavy walling11 wall build events
Large army production605 military units
No post-game awards

brklyngrk96

Zeus · Red
Win 991 +17
EAPM
37.8
Favorite unit
Hoplite
226 fielded
Largest army
397
First expansion
14:14
Age path
AthenaClassical · Research start 2:49
DionysusHeroic · Research start 9:06
HephaestusMythic · Research start 13:40
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Heavy walling17 wall build events
Large army production397 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Alberto20005765

Army · 605

Units

Hypaspist227
Hippeus188
Peltast60
Prodromos36
Toxotes26
Petrobolos21
Achilles18
Ajax11
Chiron11
Perseus6
Minotaur1
Buildings 14 types
Farm48
House25
Storehouse18
Fortress11
Wall11
Sentry Tower6
Town Center6
Archery Range3
Market3
Military Academy3
Stable3
Granary2
Armory1
Temple1
God powers 5 invoked
Sentinel3
Curse2

brklyngrk96

Army · 397

Units

Hoplite226
Toxotes124
Helepolis27
Heracles7
Bellerophon4
Jason4
Odysseus3
Hypaspist1
Petrobolos1
Buildings 12 types
Farm22
House17
Storehouse17
Wall17
Military Academy14
Archery Range7
Granary7
Town Center6
Armory3
Fortress3
Sentry Tower1
Temple1
God powers 6 invoked
Restoration3
Bolt1
Bronze1
Plenty Vault1