Advanced match analysis
Alberto20005765 vs brklyngrk96
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 6894
- Duration
- 36:41
- Patch
- 19.17020
- Played
- · 9 hours ago
Defeated
Alberto20005765
Hades · Elo 832 -10
36:41
Match length
Winner
brklyngrk96
Zeus · Elo 991 +17
28.6% win probability
Pre-match · brklyngrk96 favored
win probability 71.4%
Key momentsIn match order
Alberto20005765
Hades · Grey- EAPM
- 39.8
- Favorite unit
- Hypaspist 227 fielded
- Largest army
- 605
- First expansion
- 4:51
Age path
AthenaClassical · Est. start 3:11
AphroditeHeroic · Est. start 13:50
ArtemisMythic · Est. start 16:09
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Heavy walling11 wall build events
Large army production605 military units
No post-game awards
brklyngrk96
Zeus · Red- EAPM
- 37.8
- Favorite unit
- Hoplite 226 fielded
- Largest army
- 397
- First expansion
- 14:14
Age path
AthenaClassical · Research start 2:49
DionysusHeroic · Research start 9:06
HephaestusMythic · Research start 13:40
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Heavy walling17 wall build events
Large army production397 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.