Advanced match analysis
progoatherder vs Achille
- Queue
- Ranked 1v1 Supremacy
- Map
- Midgard
- Map Seed
- 8505
- Duration
- 12:39
- Patch
- 19.17020
- Played
- · 9 hours ago
Defeated
progoatherder
Set · Elo 1024 -13
12:39
Match length
Winner
Achille
Hades · Elo 1109 +13
38.0% win probability
Pre-match · Achille favored
win probability 62.0%
Key momentsIn match order
progoatherder
Set · Blue- EAPM
- 20.9
- Favorite unit
- Anubite 5 fielded
- Largest army
- 12
- First expansion
- 11:06
Age path
AnubisClassical · Est. start 3:25
SekhmetHeroic · Timing unavailable
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
Achille
Hades · Red- EAPM
- 35.6
- Favorite unit
- Toxotes 31 fielded
- Largest army
- 45
- First expansion
- 7:44
Age path
AresClassical · Research start 4:44
AphroditeHeroic · Research start 9:38
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Heavy walling7 wall build events
Water commitment3 dock build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.