Replay-derived match flow, timings, and composition.

Advanced match analysis

progoatherder vs Achille

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
8505
Duration
12:39
Patch
19.17020
Played
· 9 hours ago
Midgard map preview
MapMidgard
Defeated
progoatherder Set · Elo 1024 -13
12:39 Match length
Winner
Achille Hades · Elo 1109 +13
38.0% win probability Pre-match · Achille favored win probability 62.0%
Key momentsIn match order
Fastest Classical
4:25* progoatherder Anubis · estimated
Market timing
6:12 Achille Market
First pressure
7:06 progoatherder Barracks
First extra TC
7:44 Achille Town Center
Armory timing
8:48 Achille Armory
Fastest Heroic
10:53* Achille Aphrodite · estimated

progoatherder

Set · Blue
Loss 1024 -13
EAPM
20.9
Favorite unit
Anubite
5 fielded
Largest army
12
First expansion
11:06
Age path
AnubisClassical · Est. start 3:25
SekhmetHeroic · Timing unavailable
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Achille

Hades · Red
Win 1109 +13
EAPM
35.6
Favorite unit
Toxotes
31 fielded
Largest army
45
First expansion
7:44
Age path
AresClassical · Research start 4:44
AphroditeHeroic · Research start 9:38
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Heavy walling7 wall build events
Water commitment3 dock build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

progoatherder

Army · 12

Units

Anubite5
Axeman3
Slinger3
Spearman1
Buildings 11 types
House12
Farm9
Obelisk5
Granary4
Mining Camp3
Barracks2
Armory1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 3 invoked
Vision2
Plague Of Serpents1

Achille

Army · 45

Units

Toxotes31
Peltast6
Pentekonter3
Cyclops2
Achilles1
Ajax1
Chiron1
Buildings 11 types
House16
Wall7
Dock3
Granary3
Storehouse3
Archery Range2
Armory1
Market1
Military Academy1
Temple1
Town Center1
God powers 3 invoked
Curse1
Pestilence1
Sentinel1