Replay-derived match flow, timings, and composition.

Advanced match analysis

133Divine vs ✪ snow

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
2707
Duration
7:09
Patch
19.17020
Played
· 9 hours ago
Elysium map preview
MapElysium
Winner
133Divine Zeus · Elo 2175 +2
7:09 Match length
Defeated
✪ snow Poseidon · Elo 1658 -2
95.1% win probability Pre-match · 133Divine favored win probability 4.9%
Key momentsIn match order
Fastest Classical
3:41* ✪ snow Hermes · estimated
First pressure
3:57 ✪ snow Stable

133Divine

Zeus · Purple
Win 2175 +2
EAPM
92.7
Favorite unit
Hippeus
3 fielded
Largest army
7
First expansion
—
Age path
HermesClassical · Research start 3:16
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

✪ snow

Poseidon · Red
Loss 1658 -2
EAPM
47.5
Favorite unit
Hippeus
5 fielded
Largest army
11
First expansion
—
Age path
HermesClassical · Research start 2:41
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

133Divine

Army · 7

Units

Hippeus3
Centaur2
Heracles1
Jason1
Buildings 5 types
House3
Granary2
Storehouse2
Stable1
Temple1
God powers 2 invoked
Bolt2

✪ snow

Army · 11

Units

Hippeus5
Centaur4
Atalanta1
Theseus1
Buildings 5 types
House5
Wall3
Storehouse2
Stable1
Temple1
God powers 1 invoked
Lure1