Replay-derived match flow, timings, and composition.

Advanced match analysis

SaUr8n vs epice404

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
29537
Duration
34:00
Patch
19.17020
Played
· 9 hours ago
Alfheim map preview
MapAlfheim
Defeated
SaUr8n Oranos · Elo 991 -16
34:00 Match length
Winner
epice404 Zeus · Elo 1013 +16
46.8% win probability Pre-match · epice404 favored win probability 53.2%
Key momentsIn match order
Fastest Classical
3:56* SaUr8n Oceanus · estimated
First pressure
4:01 SaUr8n Military Barracks
Armory timing
8:05 SaUr8n Armory
Fastest Heroic
10:50* SaUr8n Hyperion · estimated
Market timing
13:34 SaUr8n Market
Fortress timing
14:05 epice404 Fortress
First extra TC
16:00 epice404 Town Center
Fastest Mythic
22:23* SaUr8n Helios · estimated

SaUr8n

Oranos · Yellow
Loss 991 -16
EAPM
53.1
Favorite unit
Murmillo
168 fielded
Largest army
511
First expansion
17:04
Age path
OceanusClassical · Research start 2:56
HyperionHeroic · Est. start 9:35
HeliosMythic · Est. start 20:23
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
Market economy1,200 total resource volume
Large army production511 military units
No post-game awards

epice404

Zeus · Red
Win 1013 +16
EAPM
57.2
Favorite unit
Hypaspist
47 fielded
Largest army
225
First expansion
16:00
Age path
HermesClassical · Research start 4:14
ApolloHeroic · Research start 11:08
HeraMythic · Est. start 20:48
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
Market economy9,600 total resource volume
Large army production225 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 10,800 total volume

SaUr8n

Bought

No buys

Sold

Wood1,200
Total player market volume1,200

epice404

Bought

No buys

Sold

Food3,000
Wood6,600
Total player market volume9,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SaUr8n

Army · 511

Units

Murmillo168
Contarius140
Turma82
Arcus40
Satyr35
Cheiroballista32
Katapeltes6
Caladria4
Destroyer2
Oracle2
Buildings 13 types
Farm36
Military Barracks17
Wall12
Manor11
Counter Barracks9
Palace5
Market4
Mirror Tower3
Sky Passage3
Temple2
Town Center2
Armory1
Economic Guild1
God powers 5 invoked
Carnivora2
Shockwave2
Chaos1

epice404

Army · 225

Units

Hypaspist47
Peltast39
Hoplite31
Toxotes29
Hippeus24
Prodromos23
Petrobolos8
Jason7
Heracles6
Centaur5
Helepolis2
Manticore2
Odysseus2
Buildings 13 types
Farm58
House18
Storehouse18
Wall12
Military Academy9
Granary6
Archery Range5
Stable4
Fortress2
Market2
Temple2
Town Center2
Armory1
God powers 5 invoked
Underworld Passage2
Bolt1
Cease Fire1
Titan Gate1