Advanced match analysis
SaUr8n vs epice404
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 29537
- Duration
- 34:00
- Patch
- 19.17020
- Played
- · 9 hours ago
Defeated
SaUr8n
Oranos · Elo 991 -16
34:00
Match length
Winner
epice404
Zeus · Elo 1013 +16
46.8% win probability
Pre-match · epice404 favored
win probability 53.2%
Key momentsIn match order
SaUr8n
Oranos · Yellow- EAPM
- 53.1
- Favorite unit
- Murmillo 168 fielded
- Largest army
- 511
- First expansion
- 17:04
Age path
OceanusClassical · Research start 2:56
HyperionHeroic · Est. start 9:35
HeliosMythic · Est. start 20:23
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
Market economy1,200 total resource volume
Large army production511 military units
No post-game awards
epice404
Zeus · Red- EAPM
- 57.2
- Favorite unit
- Hypaspist 47 fielded
- Largest army
- 225
- First expansion
- 16:00
Age path
HermesClassical · Research start 4:14
ApolloHeroic · Research start 11:08
HeraMythic · Est. start 20:48
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
Market economy9,600 total resource volume
Large army production225 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 10,800 total volume›
SaUr8n
Bought
No buys
Sold
Total player market volume1,200
epice404
Bought
No buys
Sold
Total player market volume9,600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.