Advanced match analysis
matiasenuri vs Ocebe_VIP
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 18704
- Duration
- 35:46
- Patch
- 19.17020
- Played
- · 8 hours ago
Winner
matiasenuri
Zeus · Elo 1168 +18
35:46
Match length
Defeated
Ocebe_VIP
Tezcatlipoca · Elo 1167 -18
50.1% win probability
Pre-match · matiasenuri favored
win probability 49.9%
Key momentsIn match order
matiasenuri
Zeus · Blue- EAPM
- 54.2
- Favorite unit
- Hypaspist 163 fielded
- Largest army
- 421
- First expansion
- 9:53
Age path
HermesClassical · Est. start 2:43
ApolloHeroic · Est. start 14:46
HeraMythic · Est. start 20:03
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling9 wall build events
Market economy3,100 total resource volume
Large army production421 military units
No post-game awards
Ocebe_VIP
Tezcatlipoca · Pink- EAPM
- 29.6
- Favorite unit
- Tequihua Archer 59 fielded
- Largest army
- 262
- First expansion
- 9:12
Age path
MalinalxochitlClassical · Research start 3:53
ItzpapalotlHeroic · Research start 13:36
XolotlMythic · Research start 21:15
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Market economy7,300 total resource volume
Large army production262 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 10,400 total volume›
matiasenuri
Bought
No buys
Sold
Total player market volume3,100
Ocebe_VIP
Bought
No buys
Sold
Total player market volume7,300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
matiasenuri
Army · 421Units
Buildings ›13 types
God powers ›9 invoked
Ocebe_VIP
Army · 262Units
Quimichin Spy1