Replay-derived match flow, timings, and composition.

Advanced match analysis

Corgizer vs nanobytesinc

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
30407
Duration
19:42
Patch
19.17020
Played
· 8 hours ago
Steppe map preview
MapSteppe
Winner
Corgizer Isis · Elo 1022 +21
19:42 Match length
Defeated
nanobytesinc Isis · Elo 1082 -21
41.5% win probability Pre-match · nanobytesinc favored · Upset win probability 58.5%
Key momentsIn match order
Fastest Classical
5:04* nanobytesinc Bast · estimated
First pressure
5:14 nanobytesinc Barracks
First extra TC
6:07 nanobytesinc Town Center
Armory timing
7:40 nanobytesinc Armory
Market timing
8:40 Corgizer Market
Fastest Heroic
10:31* nanobytesinc Sobek · estimated
Fortress timing
11:12 nanobytesinc Migdol Stronghold
Fastest Mythic
15:04* Corgizer Thoth · estimated

Corgizer

Isis · Blue
Win 1022 +21
EAPM
39.1
Favorite unit
Camel Rider
5 fielded
Total score
28,381
Military score
9,858
Economic score
15,555
Kills score
2,968
Units killed
114
Units lost
56
Buildings razed
10
Largest army
15
First expansion
—
Age path
BastClassical · Est. start 5:45
NephthysHeroic · Research start 10:24
ThothMythic · Est. start 13:04
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling11 wall build events
Most Improvements Most Kills

nanobytesinc

Isis · Grey
Loss 1082 -21
EAPM
63.5
Favorite unit
Spearman
63 fielded
Total score
29,296
Military score
7,843
Economic score
20,191
Kills score
1,347
Units killed
57
Units lost
114
Buildings razed
4
Largest army
91
First expansion
6:07
Age path
BastClassical · Research start 4:04
SobekHeroic · Research start 9:16
OsirisMythic · Est. start 17:32
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production91 military units
Highest Score Largest Army Most Deaths Most Resources

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Corgizer

Army · 15

Units

Camel Rider5
Chariot Archer5
Sphinx3
Scorpion Man2
Buildings 16 types
House17
Obelisk13
Wall11
Granary4
Mining Camp3
Sentry Tower2
Armory1
Lumber Camp1
Market1
Migdol Stronghold1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 4 invoked
Ancestors1
Eclipse1
Meteor1
Prosperity1

nanobytesinc

Army · 91

Units

Spearman63
Chariot Archer9
Siege Tower6
Axeman3
Camel Rider3
Sphinx3
Petsuchos2
War Elephant2
Buildings 15 types
Farm61
House25
Barracks9
Obelisk8
Granary6
Mining Camp4
Lumber Camp2
Migdol Stronghold2
Monument To Villagers2
Armory1
Monument To Priests1
Monument To Soldiers1
Siege Works1
Temple1
Town Center1
God powers 4 invoked
Prosperity2
Eclipse1
Locust Swarm1