Advanced match analysis
Corgizer vs nanobytesinc
- Queue
- Ranked 1v1 Supremacy
- Map
- Steppe
- Map Seed
- 30407
- Duration
- 19:42
- Patch
- 19.17020
- Played
- · 8 hours ago
Winner
Corgizer
Isis · Elo 1022 +21
19:42
Match length
Defeated
nanobytesinc
Isis · Elo 1082 -21
41.5% win probability
Pre-match · nanobytesinc favored · Upset
win probability 58.5%
Key momentsIn match order
Corgizer
Isis · Blue- EAPM
- 39.1
- Favorite unit
- Camel Rider 5 fielded
- Total score
- 28,381
- Military score
- 9,858
- Economic score
- 15,555
- Kills score
- 2,968
- Units killed
- 114
- Units lost
- 56
- Buildings razed
- 10
- Largest army
- 15
- First expansion
- —
Age path
BastClassical · Est. start 5:45
NephthysHeroic · Research start 10:24
ThothMythic · Est. start 13:04
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling11 wall build events
Most Improvements
Most Kills
nanobytesinc
Isis · Grey- EAPM
- 63.5
- Favorite unit
- Spearman 63 fielded
- Total score
- 29,296
- Military score
- 7,843
- Economic score
- 20,191
- Kills score
- 1,347
- Units killed
- 57
- Units lost
- 114
- Buildings razed
- 4
- Largest army
- 91
- First expansion
- 6:07
Age path
BastClassical · Research start 4:04
SobekHeroic · Research start 9:16
OsirisMythic · Est. start 17:32
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production91 military units
Highest Score
Largest Army
Most Deaths
Most Resources
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.