Replay-derived match flow, timings, and composition.

Advanced match analysis

LonelyGaze vs Pardazs

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
13915
Duration
17:10
Patch
19.17020
Played
· 8 hours ago
Anatolia map preview
MapAnatolia
Defeated
LonelyGaze Tsukuyomi · Elo 1280 -12
17:10 Match length
Winner
Pardazs Nuwa · Elo 1392 +12
34.4% win probability Pre-match · Pardazs favored win probability 65.6%
Key momentsIn match order
Fastest Classical
3:52* LonelyGaze Inari Okami · estimated
First pressure
4:12 LonelyGaze Stable Japanese
Armory timing
8:43 Pardazs Armory
Market timing
8:44 Pardazs Market
Fastest Heroic
11:28* Pardazs Rushou · estimated
First extra TC
11:55 Pardazs Town Center
Fortress timing
13:56 LonelyGaze Castle

LonelyGaze

Tsukuyomi · Blue
Loss 1280 -12
EAPM
39.8
Favorite unit
Yumi Archer
41 fielded
Largest army
82
First expansion
—
Age path
Inari OkamiClassical · Est. start 3:07
HachimanHeroic · Est. start 10:59
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Water commitment1 dock build events
Large army production82 military units
No post-game awards

Pardazs

Nuwa · Red
Win 1392 +12
EAPM
50.2
Favorite unit
Ge Halberdier
42 fielded
Largest army
109
First expansion
11:55
Age path
HoutuClassical · Research start 4:23
RushouHeroic · Est. start 10:13
GonggongMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Water commitment7 dock build events
Market economy900 total resource volume
Large army production109 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 900 total volume

LonelyGaze

Bought

No buys

Sold

No sells

Total player market volume0

Pardazs

Bought

No buys

Sold

Food900
Total player market volume900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LonelyGaze

Army · 82

Units

Yumi Archer41
Naginata Rider19
Yumi Horse Archer11
Bushi3
Oyumi3
Tengu3
Daimyo1
Honengyo1
Buildings 10 types
House16
Watermill8
Shrine Japanese4
Stable Japanese4
Guardhouse2
Mining Camp Japanese2
Armory1
Castle1
Dock1
Temple1
God powers 3 invoked
New Moon1
Shogun1
Swampland1

Pardazs

Army · 109

Units

Ge Halberdier42
Wuzu Javelineer34
White Horse Cavalry14
Dao Swordsman5
Pioneer5
Sage4
Siege Crossbow3
Jiang Zi Ya2
Buildings 13 types
House26
Silo11
Farm10
Dock7
Military Camp5
Market3
Imperial Academy2
Temple2
Town Center2
Wall2
Armory1
Baolei1
Machine Workshop1
God powers 3 invoked
Creation1
Earth Wall1
Venom Beast1