Replay-derived match flow, timings, and composition.

Advanced match analysis

Maroron vs sorry

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
6929
Duration
17:40
Patch
19.17020
Played
· 8 hours ago
Steppe map preview
MapSteppe
Defeated
Maroron Gaia · Elo 1462 -3
17:40 Match length
Winner
sorry Freyr · Elo 1873 +3
8.6% win probability Pre-match · sorry favored win probability 91.4%
Key momentsIn match order
First pressure
3:41 sorry Hersir trained
Fastest Classical
4:02* Maroron Oceanus · estimated
First extra TC
7:18 Maroron Town Center
Armory timing
8:06 sorry Armory
Fastest Heroic
11:19* sorry Aegir · estimated
Fortress timing
12:35 sorry Hill Fort

Maroron

Gaia · Blue
Loss 1462 -3
EAPM
42.8
Favorite unit
Murmillo
35 fielded
Largest army
70
First expansion
7:18
Age path
OceanusClassical · Research start 3:02
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling10 wall build events
No post-game awards

sorry

Freyr · Red
Win 1873 +3
EAPM
60.7
Favorite unit
Throwing Axeman
26 fielded
Largest army
99
First expansion
10:33
Age path
UllrClassical · Research start 3:31
AegirHeroic · Research start 10:04
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling21 wall build events
Large army production99 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Maroron

Army · 70

Units

Murmillo35
Cheiroballista21
Katapeltes6
Turma6
Oracle2
Buildings 10 types
Farm17
Manor11
Wall10
Military Barracks9
Counter Barracks6
Temple2
Town Center2
Armory1
Economic Guild1
Sentry Tower1
God powers 6 invoked
Carnivora3
Gaia Forest3

sorry

Army · 99

Units

Throwing Axeman26
Jarl19
Berserk17
Huskarl17
Hersir6
Godi5
Rock Giant5
Portable Ram4
Buildings 9 types
Wall21
House17
Ox Cart Building7
Longhouse6
Great Hall3
Armory2
Temple2
Town Center2
Hill Fort1
God powers 2 invoked
Asgardian Bastion1
Tempest1