Replay-derived match flow, timings, and composition.

Advanced match analysis

polomanino vs NothingtoProve

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
19189
Duration
25:34
Patch
19.17020
Played
· 8 hours ago
Oasis map preview
MapOasis
Defeated
polomanino Odin · Elo 1339 -16
25:34 Match length
Winner
NothingtoProve Isis · Elo 1361 +16
46.8% win probability Pre-match · NothingtoProve favored win probability 53.2%
Key momentsIn match order
First pressure
1:46 polomanino Hersir trained
Fastest Classical
3:56* polomanino Heimdall · estimated
Armory timing
4:46 NothingtoProve Armory
First extra TC
5:00 NothingtoProve Town Center
Fastest Heroic
13:19* polomanino Skadi · estimated
Fortress timing
13:25 polomanino Hill Fort
Market timing
15:44 NothingtoProve Market
Fastest Mythic
20:42* NothingtoProve Osiris · estimated

polomanino

Odin · Blue
Loss 1339 -16
EAPM
67.9
Favorite unit
Huskarl
181 fielded
Largest army
460
First expansion
11:36
Age path
HeimdallClassical · Research start 2:56
SkadiHeroic · Est. start 12:04
TyrMythic · Est. start 20:50
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling37 wall build events
Market economy1,700 total resource volume
Large army production460 military units
No post-game awards

NothingtoProve

Isis · Red
Win 1361 +16
EAPM
50.5
Favorite unit
Axeman
97 fielded
Largest army
220
First expansion
5:00
Age path
BastClassical · Est. start 4:05
NephthysHeroic · Research start 12:19
OsirisMythic · Est. start 18:42
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Market economy3,400 total resource volume
Large army production220 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,100 total volume

polomanino

Bought

Food1,300

Sold

Wood400
Total player market volume1,700

NothingtoProve

Bought

No buys

Sold

Food1,700
Wood1,700
Total player market volume3,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

polomanino

Army · 460

Units

Huskarl181
Throwing Axeman110
Hirdman38
Berserk30
Hersir21
Portable Ram21
Einheri15
Jarl14
Raiding Cavalry12
Godi10
Frost Giant8
Buildings 11 types
Wall37
House29
Farm20
Ox Cart Building7
Great Hall5
Longhouse5
Hill Fort4
Town Center3
Armory1
Market1
Temple1
God powers 3 invoked
Frost1
Great Hunt1
Undermine1

NothingtoProve

Army · 220

Units

Axeman97
Camel Rider59
Chariot Archer32
Mummy9
War Elephant8
Catapult5
Siege Tower5
Sphinx5
Buildings 18 types
Farm57
House22
Obelisk12
Barracks8
Granary6
Mining Camp5
Lumber Camp4
Migdol Stronghold4
Market3
Siege Works3
Armory2
Temple2
Town Center2
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 3 invoked
Ancestors1
Eclipse1
Prosperity1