Advanced match analysis
polomanino vs NothingtoProve
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 19189
- Duration
- 25:34
- Patch
- 19.17020
- Played
- · 8 hours ago
Defeated
polomanino
Odin · Elo 1339 -16
25:34
Match length
Winner
NothingtoProve
Isis · Elo 1361 +16
46.8% win probability
Pre-match · NothingtoProve favored
win probability 53.2%
Key momentsIn match order
polomanino
Odin · Blue- EAPM
- 67.9
- Favorite unit
- Huskarl 181 fielded
- Largest army
- 460
- First expansion
- 11:36
Age path
HeimdallClassical · Research start 2:56
SkadiHeroic · Est. start 12:04
TyrMythic · Est. start 20:50
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling37 wall build events
Market economy1,700 total resource volume
Large army production460 military units
No post-game awards
NothingtoProve
Isis · Red- EAPM
- 50.5
- Favorite unit
- Axeman 97 fielded
- Largest army
- 220
- First expansion
- 5:00
Age path
BastClassical · Est. start 4:05
NephthysHeroic · Research start 12:19
OsirisMythic · Est. start 18:42
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Market economy3,400 total resource volume
Large army production220 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,100 total volume›
polomanino
Bought
Sold
Total player market volume1,700
NothingtoProve
Bought
No buys
Sold
Total player market volume3,400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.