Replay-derived match flow, timings, and composition.

Advanced match analysis

tian vs Muslera

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
19720
Duration
31:58
Patch
19.17020
Played
· 8 hours ago
Anatolia map preview
MapAnatolia
Winner
tian Hades · Elo 1191 +10
31:58 Match length
Defeated
Muslera Poseidon · Elo 1035 -10
71.1% win probability Pre-match · tian favored win probability 28.9%
Key momentsIn match order
Fastest Classical
5:08* tian Ares · estimated
First pressure
5:27 tian Stable
First extra TC
9:16 tian Town Center
Armory timing
11:25 tian Armory
Fortress timing
14:03 Muslera Fortress
Fastest Heroic
15:09* Muslera Dionysus · estimated
Fastest Mythic
22:49* tian Artemis · estimated
Market timing
24:33 tian Market

tian

Hades · Peach
Win 1191 +10
EAPM
59.3
Favorite unit
Toxotes
188 fielded
Total score
65,203
Military score
23,251
Economic score
26,505
Kills score
15,459
Units killed
534
Units lost
340
Buildings razed
35
Largest army
363
First expansion
9:16
Age path
AresClassical · Research start 4:08
AphroditeHeroic · Research start 15:23
ArtemisMythic · Research start 20:49
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Water commitment3 dock build events
Market economy1,600 total resource volume
Large army production363 military units
Highest Score Most Improvements Most Kills

Muslera

Poseidon · Red
Loss 1035 -10
EAPM
41.7
Favorite unit
Prodromos
122 fielded
Total score
44,776
Military score
14,640
Economic score
20,660
Kills score
9,476
Units killed
337
Units lost
542
Buildings razed
13
Largest army
346
First expansion
9:56
Age path
HermesClassical · Est. start 4:38
DionysusHeroic · Est. start 13:54
ArtemisMythic · Research start 23:30
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Water commitment4 dock build events
Market economy800 total resource volume
Large army production346 military units
Largest Army Most Deaths Most Resources

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,400 total volume

tian

Bought

No buys

Sold

Wood1,600
Total player market volume1,600

Muslera

Bought

No buys

Sold

Wood800
Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

tian

Army · 363

Units

Toxotes188
Hippeus51
Prodromos50
Cyclops11
Petrobolos11
Chimera10
Gastraphetoros10
Peltast9
Trireme6
Ajax4
Juggernaut4
Achilles3
Chiron2
Helepolis2
Pentekonter1
Perseus1
Buildings 13 types
House34
Farm24
Storehouse17
Archery Range8
Temple5
Market4
Dock3
Stable3
Fortress2
Granary2
Town Center2
Armory1
Sentry Tower1
God powers 7 invoked
Pestilence3
Curse2
Earthquake1
Sentinel1

Muslera

Army · 346

Units

Prodromos122
Peltast112
Hippeus38
Toxotes18
Theseus10
Hippolyta9
Petrobolos9
Atalanta7
Hypaspist6
Trireme5
Pentekonter4
Polyphemus3
Helepolis1
Hoplite1
Juggernaut1
Buildings 13 types
House28
Storehouse15
Fortress11
Farm10
Archery Range8
Stable8
Town Center6
Dock4
Armory2
Granary2
Military Academy2
Temple2
Market1
God powers 5 invoked
Cease Fire2
Bronze1
Earthquake1
Lure1