Replay-derived match flow, timings, and composition.

Advanced match analysis

Noobasaurus_Rex vs Xlx Fire

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
3651
Duration
32:21
Patch
19.17020
Played
· 8 hours ago
Steppe map preview
MapSteppe
Defeated
Noobasaurus_Rex Quetzalcoatl · Elo 401 -11
32:21 Match length
Winner
Xlx Fire Gaia · Elo 526 +11
32.7% win probability Pre-match · Xlx Fire favored win probability 67.3%
Key momentsIn match order
Fastest Classical
5:51* Xlx Fire Oceanus · estimated
First pressure
6:17 Noobasaurus_Rex Warrior Priest trained
Armory timing
8:12 Xlx Fire Armory
First extra TC
8:48 Noobasaurus_Rex Town Center
Fastest Heroic
13:59* Xlx Fire Theia · estimated
Market timing
15:35 Noobasaurus_Rex Market
Fortress timing
16:54 Xlx Fire Palace
Fastest Mythic
20:08* Xlx Fire Atlas · estimated

Noobasaurus_Rex

Quetzalcoatl · Green
Loss 401 -11
EAPM
22.6
Favorite unit
Shorn One
46 fielded
Largest army
251
First expansion
8:48
Age path
PatecatlClassical · Est. start 6:29
CoatlicueHeroic · Research start 18:49
TlalocMythic · Research start 25:11
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production251 military units
No post-game awards

Xlx Fire

Gaia · Red
Win 526 +11
EAPM
36.4
Favorite unit
Murmillo
267 fielded
Largest army
593
First expansion
9:46
Age path
OceanusClassical · Research start 4:51
TheiaHeroic · Research start 12:44
AtlasMythic · Research start 18:08
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Large army production593 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Noobasaurus_Rex

Army · 251

Units

Shorn One46
Warrior Priest46
Eagle Warrior41
Tequihua Archer34
Centzon Totochtin20
Tlamanih Spearman15
Otontin14
Ayotochtli11
Jaguar Rider7
Coyote Warrior5
Ocelotl Warrior5
Quinametzin4
Ahuizotl3
Buildings 11 types
Farm48
House17
Calpulli12
Temple5
Great Temple4
Sentry Tower3
Town Center3
Nobles Hut2
War Hut2
Armory1
Market1
God powers 3 invoked
Agave Bloom1
Earth Monster1
Monolith Of Tlaloc1

Xlx Fire

Army · 593

Units

Murmillo267
Destroyer98
Dryad90
Arcus66
Contarius66
Oracle6
Buildings 9 types
Farm25
Military Barracks11
Manor8
Economic Guild3
Palace3
Armory2
Market2
Town Center2
Temple1
God powers 6 invoked
Carnivora2
Hesperides Tree2
Gaia Forest1
Implode1