Advanced match analysis
Ulfsark Rush vs Boxeronte
- Queue
- Ranked 1v1 Supremacy
- Map
- Cloud Forest
- Map Seed
- 24572
- Duration
- 18:11
- Patch
- 19.17020
- Played
- · 8 hours ago
Defeated
Ulfsark Rush
Gaia · Elo 1668 -12
18:11
Match length
Winner
Boxeronte
Gaia · Elo 1773 +12
35.3% win probability
Pre-match · Boxeronte favored
win probability 64.7%
Key momentsIn match order
Ulfsark Rush
Gaia · Blue- EAPM
- 68.9
- Favorite unit
- Contarius 36 fielded
- Largest army
- 142
- First expansion
- 4:31
Age path
OceanusClassical · Research start 2:37
TheiaHeroic · Est. start 12:41
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling13 wall build events
Large army production142 military units
No post-game awards
Boxeronte
Gaia · Red- EAPM
- 55.7
- Favorite unit
- Turma 57 fielded
- Largest army
- 119
- First expansion
- 3:59
Age path
OceanusClassical · Research start 2:43
TheiaHeroic · Est. start 10:56
AtlasMythic · Research start 14:23
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling11 wall build events
Large army production119 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.