Replay-derived match flow, timings, and composition.

Advanced match analysis

Ulfsark Rush vs Boxeronte

Queue
Ranked 1v1 Supremacy
Map
Cloud Forest
Map Seed
24572
Duration
18:11
Patch
19.17020
Played
· 8 hours ago
Cloud Forest map preview
MapCloud Forest
Defeated
Ulfsark Rush Gaia · Elo 1668 -12
18:11 Match length
Winner
Boxeronte Gaia · Elo 1773 +12
35.3% win probability Pre-match · Boxeronte favored win probability 64.7%
Key momentsIn match order
Fastest Classical
3:37* Ulfsark Rush Oceanus · estimated
First extra TC
3:59 Boxeronte Town Center
First pressure
4:02 Ulfsark Rush Counter Barracks
Armory timing
8:59 Ulfsark Rush Armory
Market timing
12:11 Ulfsark Rush Market
Fastest Heroic
12:11* Boxeronte Theia · estimated
Fortress timing
13:35 Boxeronte Palace
Fastest Mythic
16:23* Boxeronte Atlas · estimated

Ulfsark Rush

Gaia · Blue
Loss 1668 -12
EAPM
68.9
Favorite unit
Contarius
36 fielded
Largest army
142
First expansion
4:31
Age path
OceanusClassical · Research start 2:37
TheiaHeroic · Est. start 12:41
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling13 wall build events
Large army production142 military units
No post-game awards

Boxeronte

Gaia · Red
Win 1773 +12
EAPM
55.7
Favorite unit
Turma
57 fielded
Largest army
119
First expansion
3:59
Age path
OceanusClassical · Research start 2:43
TheiaHeroic · Est. start 10:56
AtlasMythic · Research start 14:23
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling11 wall build events
Large army production119 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ulfsark Rush

Army · 142

Units

Contarius36
Turma34
Dryad24
Arcus15
Katapeltes12
Cheiroballista9
Caladria4
Destroyer3
Oracle3
Murmillo2
Buildings 11 types
Wall13
Farm10
Manor9
Military Barracks5
Counter Barracks3
Economic Guild3
Market3
Palace3
Town Center2
Armory1
Temple1
God powers 6 invoked
Carnivora2
Gaia Forest2
Hesperides Tree2

Boxeronte

Army · 119

Units

Turma57
Katapeltes20
Destroyer17
Dryad13
Oracle5
Caladria4
Fire Siphon2
Fanatic1
Buildings 11 types
Economic Guild16
Farm15
Wall11
Manor8
Counter Barracks4
Town Center4
Military Barracks2
Palace2
Armory1
Market1
Temple1
God powers 10 invoked
Carnivora4
Gaia Forest3
Hesperides Tree2
Implode1