Advanced match analysis
Jf33333222 vs adcase2
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 24451
- Duration
- 17:24
- Patch
- 19.17020
- Played
- · 8 hours ago
Defeated
Jf33333222
Zeus · Elo 865 -17
17:24
Match length
Winner
adcase2
Demeter · Elo 872 +17
49.0% win probability
Pre-match · adcase2 favored
win probability 51.0%
Key momentsIn match order
Jf33333222
Zeus · Blue- EAPM
- 37.6
- Favorite unit
- Hoplite 54 fielded
- Largest army
- 90
- First expansion
- 16:01
Age path
AthenaClassical · Research start 3:00
ApolloHeroic · Est. start 15:04
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy300 total resource volume
Large army production90 military units
No post-game awards
adcase2
Demeter · Red- EAPM
- 23.2
- Favorite unit
- Toxotes 25 fielded
- Largest army
- 62
- First expansion
- 12:26
Age path
AresClassical · Research start 4:38
AphroditeHeroic · Research start 14:28
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 300 total volume›
Jf33333222
Bought
No buys
Sold
Total player market volume300
adcase2
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.