Replay-derived match flow, timings, and composition.

Advanced match analysis

Jf33333222 vs adcase2

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
24451
Duration
17:24
Patch
19.17020
Played
· 8 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
Jf33333222 Zeus · Elo 865 -17
17:24 Match length
Winner
adcase2 Demeter · Elo 872 +17
49.0% win probability Pre-match · adcase2 favored win probability 51.0%
Key momentsIn match order
Fastest Classical
4:00* Jf33333222 Athena · estimated
First pressure
4:17 Jf33333222 Military Academy
First extra TC
12:26 adcase2 Town Center
Armory timing
13:28 adcase2 Armory
Market timing
14:13 Jf33333222 Market
Fastest Heroic
15:43* adcase2 Aphrodite · estimated

Jf33333222

Zeus · Blue
Loss 865 -17
EAPM
37.6
Favorite unit
Hoplite
54 fielded
Largest army
90
First expansion
16:01
Age path
AthenaClassical · Research start 3:00
ApolloHeroic · Est. start 15:04
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy300 total resource volume
Large army production90 military units
No post-game awards

adcase2

Demeter · Red
Win 872 +17
EAPM
23.2
Favorite unit
Toxotes
25 fielded
Largest army
62
First expansion
12:26
Age path
AresClassical · Research start 4:38
AphroditeHeroic · Research start 14:28
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 300 total volume

Jf33333222

Bought

No buys

Sold

Food300
Total player market volume300

adcase2

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Jf33333222

Army · 90

Units

Hoplite54
Toxotes23
Peltast5
Minotaur4
Heracles2
Jason2
Buildings 10 types
House16
Archery Range8
Military Academy6
Granary5
Storehouse5
Wall5
Armory1
Market1
Temple1
Town Center1
God powers 2 invoked
Bolt1
Restoration1

adcase2

Army · 62

Units

Toxotes25
Cyclops23
Hypaspist4
Orpheus3
Peltast3
Hoplite2
Iolaus2
Buildings 9 types
Farm11
House11
Granary4
Storehouse4
Archery Range1
Armory1
Military Academy1
Temple1
Town Center1
God powers 1 invoked
Curse1