Replay-derived match flow, timings, and composition.

Advanced match analysis

c4r_lit0s vs BRCwolf

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
17516
Duration
26:57
Patch
19.17020
Played
· 8 hours ago
Alfheim map preview
MapAlfheim
Defeated
c4r_lit0s Kronos · Elo 893 -12
26:57 Match length
Winner
BRCwolf Oranos · Elo 1003 +12
34.7% win probability Pre-match · BRCwolf favored win probability 65.3%
Key momentsIn match order
First pressure
3:29 BRCwolf Military Barracks
Fastest Classical
3:42* BRCwolf Prometheus · estimated
Armory timing
7:17 c4r_lit0s Armory
Fastest Heroic
10:02* c4r_lit0s Hyperion · estimated
Market timing
13:08 c4r_lit0s Market
Fortress timing
14:04 BRCwolf Palace
First extra TC
14:33 c4r_lit0s Town Center
Fastest Mythic
19:58* BRCwolf Helios · estimated

c4r_lit0s

Kronos · Blue
Loss 893 -12
EAPM
20.4
Favorite unit
Contarius
84 fielded
Largest army
163
First expansion
14:33
Age path
PrometheusClassical · Research start 3:16
HyperionHeroic · Est. start 8:47
AtlasMythic · Est. start 21:34
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy4,600 total resource volume
Large army production163 military units
No post-game awards

BRCwolf

Oranos · Red
Win 1003 +12
EAPM
44.9
Favorite unit
Murmillo
23 fielded
Largest army
99
First expansion
19:01
Age path
PrometheusClassical · Est. start 2:42
HyperionHeroic · Est. start 11:25
HeliosMythic · Est. start 17:58
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Large army production99 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,600 total volume

c4r_lit0s

Bought

No buys

Sold

Food2,900
Wood1,700
Total player market volume4,600

BRCwolf

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

c4r_lit0s

Army · 163

Units

Contarius84
Arcus50
Fanatic11
Turma9
Cheiroballista4
Oracle3
Satyr2
Buildings 10 types
Farm27
Military Barracks11
Manor8
Market2
Palace2
Armory1
Counter Barracks1
Economic Guild1
Temple1
Town Center1
God powers 3 invoked
Chaos1
Deconstruction1
Implode1

BRCwolf

Army · 99

Units

Murmillo23
Turma22
Fanatic17
Satyr12
Katapeltes7
Destroyer6
Fire Siphon5
Oracle3
Oracle Hero3
Centimanus1
Buildings 11 types
Farm15
Manor8
Palace4
Sky Passage4
Counter Barracks3
Market3
Military Barracks3
Economic Guild2
Temple2
Town Center2
Armory1
God powers 12 invoked
Valor7
Shockwave3
Chaos2