Replay-derived match flow, timings, and composition.

Advanced match analysis

diomids2 vs FADINHA ❤

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
27289
Duration
27:28
Patch
19.17020
Played
· 7 hours ago
Marsh map preview
MapMarsh
Defeated
diomids2 Tsukuyomi · Elo 1037 -16
27:28 Match length
Winner
FADINHA ❤ Gaia · Elo 1079 +16
44.0% win probability Pre-match · FADINHA ❤ favored win probability 56.0%
Key momentsIn match order
Fastest Classical
3:44* FADINHA ❤ Leto · estimated
First extra TC
3:54 FADINHA ❤ Town Center
First pressure
6:17 diomids2 Stable Japanese
Armory timing
8:48 FADINHA ❤ Armory
Fastest Heroic
11:33* FADINHA ❤ Theia · estimated
Fortress timing
12:07 FADINHA ❤ Palace
Market timing
12:36 FADINHA ❤ Market
Fastest Mythic
17:00* FADINHA ❤ Hekate · estimated

diomids2

Tsukuyomi · Blue
Loss 1037 -16
EAPM
44.7
Favorite unit
Naginata Rider
52 fielded
Largest army
182
First expansion
11:23
Age path
Inari OkamiClassical · Est. start 3:39
FujinHeroic · Est. start 11:44
WatatsumiMythic · Est. start 21:49
Opening read
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
Market economy1,600 total resource volume
Large army production182 military units
No post-game awards

FADINHA ❤

Gaia · Pink
Win 1079 +16
EAPM
64.4
Favorite unit
Dryad
55 fielded
Largest army
175
First expansion
3:54
Age path
LetoClassical · Research start 2:44
TheiaHeroic · Est. start 10:18
HekateMythic · Research start 15:00
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling8 wall build events
Large army production175 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,600 total volume

diomids2

Bought

Food600

Sold

Food500
Wood500
Total player market volume1,600

FADINHA ❤

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

diomids2

Army · 182

Units

Naginata Rider52
Yumi Archer29
Samurai27
Yumi Horse Archer21
Shinobi15
Daimyo11
Oni11
Bushi10
Jorogumo4
Kitsune2
Buildings 15 types
Farm19
House18
Wall12
Sentry Tower11
Watermill11
Shrine Japanese6
Mining Camp Japanese5
Dojo3
Market3
Guardhouse2
Stable Japanese2
Temple2
Town Center2
Armory1
Castle1
God powers 3 invoked
New Moon1
Smiting Gust1
Swampland1

FADINHA ❤

Army · 175

Units

Dryad55
Lampades35
Katapeltes24
Destroyer14
Turma12
Fanatic11
Oracle9
Murmillo7
Arcus4
Contarius3
Automaton1
Buildings 12 types
Sentry Tower27
Economic Guild20
Farm15
Palace10
Manor9
Military Barracks8
Wall8
Temple7
Counter Barracks6
Town Center3
Armory1
Market1
God powers 13 invoked
Spider Lair5
Gaia Forest4
Hesperides Tree4