Replay-derived match flow, timings, and composition.

Advanced match analysis

✪ snow vs 133Divine

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
9928
Duration
12:36
Patch
19.17020
Played
· 7 hours ago
Yellow River map preview
MapYellow River
Defeated
✪ snow Poseidon · Elo 1660 -2
12:36 Match length
Winner
133Divine Zeus · Elo 2173 +2
5.0% win probability Pre-match · 133Divine favored win probability 95.0%
Key momentsIn match order
Fastest Classical
3:51* ✪ snow Hermes · estimated
First pressure
4:06 ✪ snow Stable
Armory timing
8:43 133Divine Armory
Market timing
10:22 133Divine Market

✪ snow

Poseidon · Blue
Loss 1660 -2
EAPM
62.2
Favorite unit
Hippeus
25 fielded
Largest army
41
First expansion
—
Age path
HermesClassical · Research start 2:51
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

133Divine

Zeus · Purple
Win 2173 +2
EAPM
102.7
Favorite unit
Hippeus
16 fielded
Largest army
24
First expansion
—
Age path
HermesClassical · Research start 3:09
DionysusHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy200 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 200 total volume

✪ snow

Bought

No buys

Sold

No sells

Total player market volume0

133Divine

Bought

No buys

Sold

Food100
Wood100
Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

✪ snow

Army · 41

Units

Hippeus25
Centaur10
Atalanta3
Theseus3
Buildings 7 types
House7
Stable3
Storehouse3
Wall2
Armory1
Granary1
Temple1
God powers 2 invoked
Cease Fire1
Lure1

133Divine

Army · 24

Units

Hippeus16
Centaur6
Heracles1
Jason1
Buildings 8 types
House11
Storehouse5
Granary4
Farm3
Stable2
Armory1
Market1
Temple1
God powers 1 invoked
Bolt1