Replay-derived match flow, timings, and composition.

Advanced match analysis

sullyus69 vs junioracrean

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
18901
Duration
15:13
Patch
19.17020
Played
· 7 hours ago
Mirage map preview
MapMirage
Defeated
sullyus69 Amaterasu · Elo 1248 -15
15:13 Match length
Winner
junioracrean Amaterasu · Elo 1306 +15
41.7% win probability Pre-match · junioracrean favored win probability 58.3%
Key momentsIn match order
First pressure
5:00 junioracrean Samurai produced
Fastest Classical
5:05* junioracrean Minakatatomi · estimated
Armory timing
6:50 sullyus69 Armory
Fastest Heroic
9:35* sullyus69 Raijin · estimated
First extra TC
11:42 junioracrean Town Center

sullyus69

Amaterasu · Blue
Loss 1248 -15
EAPM
51.4
Favorite unit
Yumi Horse Archer
28 fielded
Largest army
77
First expansion
—
Age path
MinakatatomiClassical · Est. start 4:27
RaijinHeroic · Est. start 8:20
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment1 dock build events
No post-game awards

junioracrean

Amaterasu · Red
Win 1306 +15
EAPM
33.2
Favorite unit
Samurai
22 fielded
Largest army
44
First expansion
11:42
Age path
MinakatatomiClassical · Est. start 4:05
RaijinHeroic · Research start 11:13
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment1 dock build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

sullyus69

Army · 77

Units

Yumi Horse Archer28
Samurai17
Naginata Rider16
Daimyo4
Onna Musha4
Wanyudo4
Kitsune3
Raiju1
Buildings 9 types
House12
Stable Japanese5
Watermill5
Dojo2
Mining Camp Japanese2
Shrine Japanese2
Armory1
Dock1
Temple1
God powers 3 invoked
Shrine Of The Hunt1
Solar Shield1
Thunder Burst1

junioracrean

Army · 44

Units

Samurai22
Yari Spearman11
Shinobi9
Onna Musha1
Wanyudo1
Buildings 10 types
House12
Dojo4
Watermill4
Shrine Japanese3
Mining Camp Japanese2
Armory1
Dock1
Guardhouse1
Temple1
Town Center1
God powers 6 invoked
Solar Shield5
Shrine Of The Hunt1