Replay-derived match flow, timings, and composition.

Advanced match analysis

Creto vs LOGAINS

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
31912
Duration
21:46
Patch
19.17020
Played
· 7 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
Creto Freyr · Elo 1048 -15
21:46 Match length
Winner
<color7,1,.5>LOGAINS Amaterasu · Elo 1109 +15
41.3% win probability Pre-match · LOGAINS favored win probability 58.7%
Key momentsIn match order
First pressure
3:43 Creto Hersir trained
Fastest Classical
4:15* <color7,1,.5>LOGAINS Ame No Uzume · estimated
Armory timing
9:07 Creto Armory
First extra TC
11:02 Creto Town Center
Fastest Heroic
11:52* Creto Aegir · estimated
Market timing
13:23 Creto Market
Fortress timing
15:16 <color7,1,.5>LOGAINS Castle
Fastest Mythic
18:23* <color7,1,.5>LOGAINS Takemikazuchi · estimated

Creto

Freyr · Blue
Loss 1048 -15
EAPM
40.5
Favorite unit
Berserk
42 fielded
Largest army
114
First expansion
11:02
Age path
UllrClassical · Est. start 4:01
AegirHeroic · Est. start 10:37
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling21 wall build events
Market economy300 total resource volume
Large army production114 military units
No post-game awards

<color7,1,.5>LOGAINS

Amaterasu · Red
Win 1109 +15
EAPM
37.5
Favorite unit
Samurai
18 fielded
Largest army
60
First expansion
12:52
Age path
Ame No UzumeClassical · Est. start 3:15
RaijinHeroic · Research start 11:54
TakemikazuchiMythic · Est. start 16:23
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling17 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 300 total volume

Creto

Bought

Food100

Sold

Wood200
Total player market volume300

<color7,1,.5>LOGAINS

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Creto

Army · 114

Units

Berserk42
Huskarl25
Throwing Axeman19
Hersir16
Portable Ram8
Hirdman4
Buildings 11 types
Farm27
Wall21
House20
Sentry Tower12
Longhouse6
Ox Cart Building3
Armory2
Great Hall2
Town Center2
Market1
Temple1
God powers 5 invoked
Asgardian Bastion3
Gullinbursti1
Tempest1

<color7,1,.5>LOGAINS

Army · 60

Units

Samurai18
Naginata Rider9
Oyumi8
Yumi Archer6
Onna Musha5
Bushi3
Daimyo3
Shinobi3
Yumi Horse Archer3
Kamaitachi1
Raiju1
Buildings 14 types
House22
Wall17
Farm10
Watermill9
Shrine Japanese7
Mining Camp Japanese4
Castle3
Dojo3
Guardhouse2
Stable Japanese2
Town Center2
Armory1
Market1
Temple1
God powers 2 invoked
Goshinboku1
Thunder Burst1