Replay-derived match flow, timings, and composition.

Advanced match analysis

Jon ronero vs moblin_drama493

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
18455
Duration
22:26
Patch
19.17020
Played
· 7 hours ago
Marsh map preview
MapMarsh
Winner
Jon ronero Thor · Elo 701 +8
22:26 Match length
Defeated
moblin_drama493 Nuwa · Elo 490 -8
77.1% win probability Pre-match · Jon ronero favored win probability 22.9%
Key momentsIn match order
First pressure
4:19 Jon ronero Hersir trained
Fastest Classical
5:06* moblin_drama493 Xuannu · estimated
Armory timing
6:18 Jon ronero Dwarven Armory
Fastest Heroic
10:47* Jon ronero Bragi · estimated
First extra TC
13:46 Jon ronero Town Center
Fortress timing
16:02 Jon ronero Hill Fort
Fastest Mythic
21:30* Jon ronero Baldr · estimated

Jon ronero

Thor · Blue
Win 701 +8
EAPM
20.7
Favorite unit
Raiding Cavalry
22 fielded
Largest army
91
First expansion
13:46
Age path
FreyjaClassical · Est. start 4:38
BragiHeroic · Research start 9:32
BaldrMythic · Est. start 19:30
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production91 military units
No post-game awards

moblin_drama493

Nuwa · Red
Loss 490 -8
EAPM
13.1
Favorite unit
Dao Swordsman
35 fielded
Largest army
112
First expansion
—
Age path
XuannuClassical · Research start 4:06
GoumangHeroic · Research start 19:51
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production112 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Jon ronero

Army · 91

Units

Raiding Cavalry22
Throwing Axeman18
Hersir15
Godi11
Jarl7
Portable Ram6
Hirdman4
Huskarl4
Berserk2
Valkyrie2
Buildings 9 types
House16
Farm8
Longhouse6
Ox Cart Building5
Great Hall4
Town Center3
Hill Fort2
Dwarven Armory1
Temple1
God powers 2 invoked
Flaming Weapons1
Forest Fire1

moblin_drama493

Army · 112

Units

Dao Swordsman35
Ge Halberdier34
Fire Archer33
Chu Ko Nu5
Qi Lin5
Buildings 8 types
House16
Farm12
Silo10
Military Camp5
Machine Workshop2
Temple2
Armory1
Imperial Academy1
God powers None invoked

No god powers recorded.