Advanced match analysis
Jon ronero vs moblin_drama493
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 18455
- Duration
- 22:26
- Patch
- 19.17020
- Played
- · 7 hours ago
Winner
Jon ronero
Thor · Elo 701 +8
22:26
Match length
Defeated
moblin_drama493
Nuwa · Elo 490 -8
77.1% win probability
Pre-match · Jon ronero favored
win probability 22.9%
Key momentsIn match order
Jon ronero
Thor · Blue- EAPM
- 20.7
- Favorite unit
- Raiding Cavalry 22 fielded
- Largest army
- 91
- First expansion
- 13:46
Age path
FreyjaClassical · Est. start 4:38
BragiHeroic · Research start 9:32
BaldrMythic · Est. start 19:30
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production91 military units
No post-game awards
moblin_drama493
Nuwa · Red- EAPM
- 13.1
- Favorite unit
- Dao Swordsman 35 fielded
- Largest army
- 112
- First expansion
- —
Age path
XuannuClassical · Research start 4:06
GoumangHeroic · Research start 19:51
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production112 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Jon ronero
Army · 91Units
Buildings ›9 types
God powers ›2 invoked
moblin_drama493
Army · 112Units
Buildings ›8 types
God powers ›None invoked
No god powers recorded.