Replay-derived match flow, timings, and composition.

Advanced match analysis

Mammash Reborn vs MiniVega

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
25003
Duration
12:24
Patch
19.17020
Played
· 3 hours ago
Marsh map preview
MapMarsh
Defeated
Mammash Reborn Poseidon · Elo 1456 -11
12:24 Match length
Winner
MiniVega Loki · Elo 1597 +11
30.8% win probability Pre-match · MiniVega favored win probability 69.2%
Key momentsIn match order
First pressure
2:00 MiniVega Hersir trained
Fastest Classical
3:25* MiniVega Forseti · estimated
First extra TC
5:04 Mammash Reborn Town Center
Armory timing
10:23 MiniVega Armory

Mammash Reborn

Poseidon · Blue
Loss 1456 -11
EAPM
67.9
Favorite unit
Hippeus
20 fielded
Largest army
60
First expansion
5:04
Age path
AresClassical · Est. start 2:36
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling7 wall build events
No post-game awards

MiniVega

Loki · Red
Win 1597 +11
EAPM
84.3
Favorite unit
Hersir
22 fielded
Largest army
61
First expansion
—
Age path
ForsetiClassical · Est. start 2:25
BragiHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling21 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mammash Reborn

Army · 60

Units

Hippeus20
Hypaspist18
Toxotes17
Theseus3
Atalanta1
Cyclops1
Buildings 9 types
House14
Wall7
Storehouse4
Granary2
Stable2
Archery Range1
Military Academy1
Temple1
Town Center1
God powers 1 invoked
Lure1

MiniVega

Army · 61

Units

Hersir22
Raiding Cavalry20
Throwing Axeman14
Berserk2
Troll2
Hirdman1
Buildings 7 types
Wall21
House13
Great Hall4
Ox Cart Building3
Longhouse2
Armory1
Temple1
God powers 3 invoked
Flaming Weapons1
Healing Spring1
Spy1