Replay-derived match flow, timings, and composition.

Advanced match analysis

drrubberfunk vs Heavy.Pie

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
11199
Duration
25:18
Patch
19.17020
Played
· 3 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeated
drrubberfunk Zeus · Elo 1221 -19
25:18 Match length
Winner
Heavy.Pie Ra · Elo 1193 +19
54.0% win probability Pre-match · drrubberfunk favored · Upset win probability 46.0%
Key momentsIn match order
Fastest Classical
3:55* drrubberfunk Athena · estimated
First pressure
4:16 drrubberfunk Military Academy
Armory timing
7:31 drrubberfunk Armory
First extra TC
10:34 Heavy.Pie Town Center
Fastest Heroic
10:41* drrubberfunk Dionysus · estimated
Fortress timing
18:12 drrubberfunk Fortress
Fastest Mythic
21:12* drrubberfunk Hephaestus · estimated
Market timing
22:58 Heavy.Pie Market

drrubberfunk

Zeus · Blue
Loss 1221 -19
EAPM
72.0
Favorite unit
Hoplite
76 fielded
Largest army
199
First expansion
—
Age path
AthenaClassical · Est. start 2:55
DionysusHeroic · Research start 9:26
HephaestusMythic · Est. start 19:12
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling11 wall build events
Large army production199 military units
No post-game awards

Heavy.Pie

Ra · Red
Win 1193 +19
EAPM
63.6
Favorite unit
Axeman
57 fielded
Largest army
129
First expansion
10:34
Age path
BastClassical · Research start 4:00
SobekHeroic · Research start 14:25
OsirisMythic · Research start 22:47
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production129 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

drrubberfunk

Army · 199

Units

Hoplite76
Peltast55
Hypaspist48
Jason5
Heracles4
Petrobolos4
Bellerophon2
Hydra2
Helepolis1
Minotaur1
Odysseus1
Buildings 10 types
House18
Farm17
Wall11
Military Academy6
Granary5
Storehouse5
Archery Range2
Armory2
Fortress1
Temple1
God powers 4 invoked
Bolt1
Bronze1
Plenty Vault1
Restoration1

Heavy.Pie

Army · 129

Units

Axeman57
Slinger43
Sphinx11
Petsuchos10
Chariot Archer8
Buildings 16 types
Farm29
House28
Granary6
Barracks5
Market5
Mining Camp5
Lumber Camp4
Temple3
Town Center3
Migdol Stronghold2
Obelisk2
Armory1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 3 invoked
Eclipse1
Locust Swarm1
Son Of Osiris1