Replay-derived match flow, timings, and composition.

Advanced match analysis

Ocebe_VIP vs epice404

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
18046
Duration
19:02
Patch
19.17020
Played
· 7 hours ago
Savannah map preview
MapSavannah
Winner
Ocebe_VIP Tezcatlipoca · Elo 1185 +9
19:02 Match length
Defeated
epice404 Zeus · Elo 997 -9
74.7% win probability Pre-match · Ocebe_VIP favored win probability 25.3%
Key momentsIn match order
First pressure
3:28 Ocebe_VIP Warrior Priest trained
Fastest Classical
4:50* epice404 Athena · estimated
Armory timing
7:01 epice404 Armory
First extra TC
8:13 Ocebe_VIP Town Center
Fastest Heroic
11:56* epice404 Apollo · estimated
Market timing
14:06 epice404 Market

Ocebe_VIP

Tezcatlipoca · Blue
Win 1185 +9
EAPM
28.0
Favorite unit
Tequihua Archer
29 fielded
Largest army
80
First expansion
8:13
Age path
MalinalxochitlClassical · Research start 4:19
ItzpapalotlHeroic · Research start 16:18
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production80 military units
No post-game awards

epice404

Zeus · Red
Loss 997 -9
EAPM
38.8
Favorite unit
Toxotes
19 fielded
Largest army
54
First expansion
9:48
Age path
AthenaClassical · Research start 3:50
ApolloHeroic · Est. start 10:41
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling12 wall build events
Market economy1,400 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,400 total volume

Ocebe_VIP

Bought

No buys

Sold

No sells

Total player market volume0

epice404

Bought

Wood100

Sold

Food1,200
Wood100
Total player market volume1,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ocebe_VIP

Army · 80

Units

Tequihua Archer29
Warrior Priest19
Coyote Warrior13
Ocelotl Warrior8
Tlamanih Spearman8
Maquizcoatl2
Obsidian Butterfly1
Buildings 9 types
Farm32
House16
Calpulli10
Nobles Hut4
War Hut4
Town Center3
Temple2
Armory1
Great Temple1
God powers 4 invoked
Obsidian Mirror3
Infestation1

epice404

Army · 54

Units

Toxotes19
Hoplite17
Hippeus5
Hypaspist4
Heracles2
Jason2
Minotaur2
Peltast2
Prodromos1
Buildings 12 types
Farm21
House13
Storehouse13
Wall12
Granary5
Armory2
Archery Range1
Market1
Military Academy1
Stable1
Temple1
Town Center1
God powers 2 invoked
Bolt1
Restoration1