Advanced match analysis
Ocebe_VIP vs epice404
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 18046
- Duration
- 19:02
- Patch
- 19.17020
- Played
- · 7 hours ago
Winner
Ocebe_VIP
Tezcatlipoca · Elo 1185 +9
19:02
Match length
Defeated
epice404
Zeus · Elo 997 -9
74.7% win probability
Pre-match · Ocebe_VIP favored
win probability 25.3%
Key momentsIn match order
Ocebe_VIP
Tezcatlipoca · Blue- EAPM
- 28.0
- Favorite unit
- Tequihua Archer 29 fielded
- Largest army
- 80
- First expansion
- 8:13
Age path
MalinalxochitlClassical · Research start 4:19
ItzpapalotlHeroic · Research start 16:18
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production80 military units
No post-game awards
epice404
Zeus · Red- EAPM
- 38.8
- Favorite unit
- Toxotes 19 fielded
- Largest army
- 54
- First expansion
- 9:48
Age path
AthenaClassical · Research start 3:50
ApolloHeroic · Est. start 10:41
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling12 wall build events
Market economy1,400 total resource volume
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,400 total volume›
Ocebe_VIP
Bought
No buys
Sold
No sells
Total player market volume0
epice404
Bought
Sold
Total player market volume1,400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.