Replay-derived match flow, timings, and composition.

Advanced match analysis

✪ snow vs s,alm smurf

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
15488
Duration
5:56
Patch
19.17020
Played
· 7 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
✪ snow Poseidon · Elo 1662 -8
5:56 Match length
Winner
s,alm smurf Zeus · Elo 1871 +8
23.1% win probability Pre-match · s,alm smurf favored win probability 76.9%
Key momentsIn match order
Fastest Classical
3:34* s,alm smurf Hermes · estimated
First pressure
3:56 s,alm smurf Stable

✪ snow

Poseidon · Blue
Loss 1662 -8
EAPM
52.4
Favorite unit
Hippeus
3 fielded
Largest army
5
First expansion
—
Age path
HermesClassical · Research start 2:35
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

s,alm smurf

Zeus · Red
Win 1871 +8
EAPM
87.0
Favorite unit
Hippeus
6 fielded
Largest army
10
First expansion
—
Age path
HermesClassical · Est. start 2:34
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

✪ snow

Army · 5

Units

Hippeus3
Atalanta1
Theseus1
Buildings 4 types
House2
Stable2
Storehouse1
Temple1
God powers 2 invoked
Cease Fire1
Lure1

s,alm smurf

Army · 10

Units

Hippeus6
Heracles2
Jason2
Buildings 5 types
House3
Granary2
Stable2
Storehouse2
Temple1
God powers 1 invoked
Bolt1