Advanced match analysis
Loxevan vs Cloud69
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 32514
- Duration
- 25:17
- Patch
- 19.17020
- Played
- · 7 hours ago
Winner
Loxevan
Susanoo · Elo 951 +15
25:17
Match length
Defeated
Cloud69
Kronos · Elo 876 -42
60.6% win probability
Pre-match · Loxevan favored
win probability 39.4%
Key momentsIn match order
Loxevan
Susanoo · Cyan- EAPM
- 22.3
- Favorite unit
- Yumi Archer 24 fielded
- Total score
- 63,032
- Military score
- 33,230
- Economic score
- 26,255
- Kills score
- 3,622
- Units killed
- 146
- Units lost
- 46
- Buildings razed
- 13
- Largest army
- 108
- First expansion
- 5:19
Age path
MinakatatomiClassical · Est. start 3:31
RaijinHeroic · Est. start 14:24
WatatsumiMythic · Est. start 17:46
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Water commitment1 dock build events
Market economy3,300 total resource volume
Large army production108 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Cloud69
Kronos · Maroon- EAPM
- 21.1
- Favorite unit
- Promethean 25 fielded
- Total score
- 24,526
- Military score
- 8,078
- Economic score
- 15,104
- Kills score
- 1,344
- Units killed
- 46
- Units lost
- 143
- Buildings razed
- 1
- Largest army
- 58
- First expansion
- 14:05
Age path
PrometheusClassical · Est. start 4:08
RheiaHeroic · Est. start 10:36
HeliosMythic · Research start 22:11
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling17 wall build events
Market economy3,100 total resource volume
Most Deaths
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 6,400 total volume›
Loxevan
Bought
No buys
Sold
Total player market volume3,300
Cloud69
Bought
No buys
Sold
Total player market volume3,100
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.