Replay-derived match flow, timings, and composition.

Advanced match analysis

Malban vs Hacker25Pro

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
6245
Duration
34:46
Patch
19.17020
Played
· 8 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
Malban Loki · Elo 874 -18
34:46 Match length
Winner
Hacker25Pro Thor · Elo 877 +18
49.6% win probability Pre-match · Hacker25Pro favored win probability 50.4%
Key momentsIn match order
First pressure
3:43 Malban Hersir trained
Fastest Classical
4:58* Malban Forseti · estimated
Market timing
6:13 Hacker25Pro Market
First extra TC
6:37 Malban Town Center
Armory timing
6:52 Hacker25Pro Dwarven Armory
Fastest Heroic
10:27* Malban Njord · estimated
Fortress timing
17:44 Malban Hill Fort
Fastest Mythic
20:44* Malban Hel · estimated

Malban

Loki · Blue
Loss 874 -18
EAPM
36.8
Favorite unit
Godi
114 fielded
Largest army
385
First expansion
6:37
Age path
ForsetiClassical · Est. start 3:58
NjordHeroic · Est. start 9:12
HelMythic · Est. start 18:44
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling46 wall build events
Large army production385 military units
No post-game awards

Hacker25Pro

Thor · Red
Win 877 +18
EAPM
31.9
Favorite unit
Berserk
77 fielded
Largest army
185
First expansion
14:51
Age path
FreyjaClassical · Research start 3:59
SkadiHeroic · Research start 16:27
TyrMythic · Research start 25:43
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling8 wall build events
Market economy11,400 total resource volume
Large army production185 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 11,400 total volume

Malban

Bought

No buys

Sold

No sells

Total player market volume0

Hacker25Pro

Bought

Food6,100
Wood1,600

Sold

Food100
Wood3,600
Total player market volume11,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Malban

Army · 385

Units

Godi114
Throwing Axeman91
Raiding Cavalry69
Hersir44
Jarl23
Huskarl21
Portable Ram13
Hirdman6
Berserk1
Fire Giant1
Mountain Giant1
Troll1
Buildings 12 types
Wall46
Farm42
House24
Ox Cart Building9
Longhouse8
Great Hall6
Town Center3
Hill Fort2
Armory1
Market1
Sentry Tower1
Temple1
God powers 6 invoked
Walking Woods3
Healing Spring1
Nidhogg1
Spy1

Hacker25Pro

Army · 185

Units

Berserk77
Throwing Axeman40
Hirdman22
Godi16
Huskarl11
Jarl11
Hersir4
Raiding Cavalry4
Buildings 12 types
Farm75
House35
Longhouse14
Great Hall8
Wall8
Sentry Tower7
Hill Fort4
Ox Cart Building4
Temple4
Town Center3
Market2
Dwarven Armory1
God powers 7 invoked
Dwarven Mine3
Fimbulwinter1
Forest Fire1
Frost1
Titan Gate1