Replay-derived match flow, timings, and composition.

Advanced match analysis

[Chupisco] - Rato vs matiasenuri

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
5655
Duration
21:05
Patch
19.17020
Played
· 8 hours ago
Tundra map preview
MapTundra
Defeated
[Chupisco] - Rato Thor · Elo 1058 -13
21:05 Match length
Winner
matiasenuri Zeus · Elo 1150 +13
37.1% win probability Pre-match · matiasenuri favored win probability 62.9%
Key momentsIn match order
Armory timing
0:18 [Chupisco] - Rato Dwarven Armory
Fastest Classical
3:48* matiasenuri Hermes · estimated
First pressure
3:55 matiasenuri Military Academy
First extra TC
9:14 matiasenuri Town Center
Fastest Heroic
12:40* [Chupisco] - Rato Skadi · estimated
Fortress timing
18:02 matiasenuri Fortress

[Chupisco] - Rato

Thor · Blue
Loss 1058 -13
EAPM
20.2
Favorite unit
Throwing Axeman
45 fielded
Largest army
90
First expansion
14:55
Age path
ForsetiClassical · Est. start 4:08
SkadiHeroic · Est. start 11:25
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Large army production90 military units
No post-game awards

matiasenuri

Zeus · Red
Win 1150 +13
EAPM
42.7
Favorite unit
Hypaspist
38 fielded
Largest army
130
First expansion
9:14
Age path
HermesClassical · Est. start 2:48
ApolloHeroic · Est. start 13:22
HeraMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production130 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[Chupisco] - Rato

Army · 90

Units

Throwing Axeman45
Hersir21
Berserk16
Troll5
Raiding Cavalry2
Portable Ram1
Buildings 8 types
House13
Great Hall6
Longhouse5
Ox Cart Building5
Dwarven Armory1
Hill Fort1
Temple1
Town Center1
God powers 2 invoked
Frost1
Healing Spring1

matiasenuri

Army · 130

Units

Hypaspist38
Peltast32
Toxotes32
Hoplite10
Hippeus7
Petrobolos6
Heracles2
Jason2
Odysseus1
Buildings 11 types
Farm27
House17
Storehouse14
Archery Range6
Stable6
Military Academy5
Temple3
Fortress2
Granary2
Town Center2
Armory1
God powers 3 invoked
Bolt1
Cease Fire1
Underworld Passage1