Replay-derived match flow, timings, and composition.

Advanced match analysis

katokito03 vs Tokahay

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
10970
Duration
33:11
Patch
19.17020
Played
· 3 hours ago
Elysium map preview
MapElysium
Defeated
katokito03 Thor · Elo 583 -9
33:11 Match length
Winner
Tokahay Kronos · Elo 764 +9
26.1% win probability Pre-match · Tokahay favored win probability 73.9%
Key momentsIn match order
Armory timing
0:15 katokito03 Dwarven Armory
Fastest Classical
5:27* Tokahay Leto · estimated
First extra TC
6:14 Tokahay Town Center
First pressure
7:16 katokito03 Hersir trained
Market timing
10:38 Tokahay Market
Fastest Heroic
12:27* Tokahay Rheia · estimated
Fortress timing
17:22 Tokahay Palace
Fastest Mythic
21:01* Tokahay Atlas · estimated

katokito03

Thor · Blue
Loss 583 -9
EAPM
22.6
Favorite unit
Hersir
71 fielded
Largest army
156
First expansion
9:16
Age path
ForsetiClassical · Research start 5:48
BragiHeroic · Research start 14:40
BaldrMythic · Research start 26:49
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy15,400 total resource volume
Large army production156 military units
No post-game awards

Tokahay

Kronos · Yellow
Win 764 +9
EAPM
21.2
Favorite unit
Arcus
51 fielded
Largest army
131
First expansion
6:14
Age path
LetoClassical · Research start 4:27
RheiaHeroic · Research start 11:12
AtlasMythic · Research start 19:01
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling29 wall build events
Large army production131 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 15,400 total volume

katokito03

Bought

Wood400

Sold

Food1,900
Wood13,100
Total player market volume15,400

Tokahay

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

katokito03

Army · 156

Units

Hersir71
Godi21
Throwing Axeman18
Berserk17
Portable Ram9
Jarl8
Troll4
Fire Giant3
Raiding Cavalry3
Battle Boar2
Buildings 11 types
Farm39
House23
Longhouse11
Great Hall8
Hill Fort3
Ox Cart Building3
Town Center3
Dwarven Armory2
Market1
Sentry Tower1
Temple1
God powers 4 invoked
Dwarven Mine1
Flaming Weapons1
Healing Spring1
Ragnarok1

Tokahay

Army · 131

Units

Arcus51
Turma26
Fanatic19
Destroyer10
Cheiroballista6
Automaton5
Argus4
Fire Siphon3
Katapeltes3
Behemoth2
Oracle2
Buildings 11 types
Wall29
Palace11
Manor8
Counter Barracks4
Sentry Tower4
Town Center4
Military Barracks3
Temple3
Armory1
Economic Guild1
Market1
God powers 15 invoked
Deconstruction5
Spider Lair5
Traitor3
Implode1
Titan Gate1