Replay-derived match flow, timings, and composition.

Advanced match analysis

sorry vs polomanino

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
13272
Duration
18:56
Patch
19.17020
Played
· 8 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
sorry Freyr · Elo 1870 +2
18:56 Match length
Defeated
polomanino Odin · Elo 1355 -2
95.1% win probability Pre-match · sorry favored win probability 4.9%
Key momentsIn match order
First pressure
1:43 sorry Hersir trained
Fastest Classical
4:08* polomanino Heimdall · estimated
Armory timing
8:22 sorry Armory
First extra TC
10:20 sorry Town Center
Fastest Heroic
12:46* sorry Aegir · estimated
Fortress timing
14:18 polomanino Hill Fort
Fastest Mythic
18:20* sorry Vidar · estimated

sorry

Freyr · Blue
Win 1870 +2
EAPM
77.1
Favorite unit
Throwing Axeman
55 fielded
Total score
33,038
Military score
13,838
Economic score
16,997
Kills score
2,412
Units killed
86
Units lost
54
Buildings razed
14
Largest army
113
First expansion
10:20
Age path
FreyjaClassical · Research start 3:15
AegirHeroic · Research start 11:31
VidarMythic · Est. start 16:20
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling17 wall build events
Large army production113 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

polomanino

Odin · Red
Loss 1355 -2
EAPM
73.7
Favorite unit
Throwing Axeman
163 fielded
Total score
25,245
Military score
11,284
Economic score
12,370
Kills score
1,635
Units killed
53
Units lost
83
Buildings razed
5
Largest army
314
First expansion
10:23
Age path
HeimdallClassical · Research start 3:08
SkadiHeroic · Est. start 13:50
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling48 wall build events
Large army production314 military units
Most Deaths

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

sorry

Army · 113

Units

Throwing Axeman55
Jarl25
Godi17
Raiding Cavalry5
Hersir4
Rock Giant4
Portable Ram3
Buildings 10 types
Wall17
House16
Longhouse6
Ox Cart Building6
Great Hall4
Armory3
Hill Fort2
Temple2
Town Center2
Farm1
God powers 3 invoked
Gullinbursti1
Inferno1
Tempest1

polomanino

Army · 314

Units

Throwing Axeman163
Jarl60
Berserk41
Hersir16
Raiding Cavalry12
Portable Ram10
Einheri6
Frost Giant3
Godi3
Buildings 10 types
Wall48
House20
Ox Cart Building9
Longhouse4
Farm3
Great Hall2
Town Center2
Armory1
Hill Fort1
Temple1
God powers 4 invoked
Great Hunt2
Frost1
Undermine1