Advanced match analysis
sorry vs polomanino
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 13272
- Duration
- 18:56
- Patch
- 19.17020
- Played
- · 8 hours ago
Winner
sorry
Freyr · Elo 1870 +2
18:56
Match length
Defeated
polomanino
Odin · Elo 1355 -2
95.1% win probability
Pre-match · sorry favored
win probability 4.9%
Key momentsIn match order
sorry
Freyr · Blue- EAPM
- 77.1
- Favorite unit
- Throwing Axeman 55 fielded
- Total score
- 33,038
- Military score
- 13,838
- Economic score
- 16,997
- Kills score
- 2,412
- Units killed
- 86
- Units lost
- 54
- Buildings razed
- 14
- Largest army
- 113
- First expansion
- 10:20
Age path
FreyjaClassical · Research start 3:15
AegirHeroic · Research start 11:31
VidarMythic · Est. start 16:20
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling17 wall build events
Large army production113 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
polomanino
Odin · Red- EAPM
- 73.7
- Favorite unit
- Throwing Axeman 163 fielded
- Total score
- 25,245
- Military score
- 11,284
- Economic score
- 12,370
- Kills score
- 1,635
- Units killed
- 53
- Units lost
- 83
- Buildings razed
- 5
- Largest army
- 314
- First expansion
- 10:23
Age path
HeimdallClassical · Research start 3:08
SkadiHeroic · Est. start 13:50
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling48 wall build events
Large army production314 military units
Most Deaths
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.