Replay-derived match flow, timings, and composition.

Advanced match analysis

nanobytesinc vs AleCorona96

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
12861
Duration
21:39
Patch
19.17020
Played
· 8 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
nanobytesinc Isis · Elo 1103 -11
21:39 Match length
Winner
AleCorona96 Hades · Elo 1235 +11
31.9% win probability Pre-match · AleCorona96 favored win probability 68.1%
Key momentsIn match order
Fastest Classical
4:31* AleCorona96 Athena · estimated
First extra TC
5:16 AleCorona96 Town Center
First pressure
6:22 AleCorona96 Archery Range
Armory timing
6:49 nanobytesinc Armory
Fastest Heroic
9:13* nanobytesinc Nephthys · estimated
Fortress timing
11:30 nanobytesinc Migdol Stronghold
Market timing
16:25 AleCorona96 Market
Fastest Mythic
20:37* nanobytesinc Thoth · estimated

nanobytesinc

Isis · Grey
Loss 1103 -11
EAPM
53.7
Favorite unit
Camel Rider
17 fielded
Largest army
52
First expansion
—
Age path
BastClassical · Est. start 3:42
NephthysHeroic · Research start 7:58
ThothMythic · Research start 18:37
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy200 total resource volume
No post-game awards

AleCorona96

Hades · Red
Win 1235 +11
EAPM
44.2
Favorite unit
Hoplite
42 fielded
Largest army
102
First expansion
5:16
Age path
AthenaClassical · Est. start 3:31
ApolloHeroic · Est. start 12:33
HephaestusMythic · Est. start 19:23
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
Market economy600 total resource volume
Large army production102 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 800 total volume

nanobytesinc

Bought

No buys

Sold

Food200
Total player market volume200

AleCorona96

Bought

Food600

Sold

No sells

Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

nanobytesinc

Army · 52

Units

Camel Rider17
Chariot Archer15
Sphinx11
Scorpion Man4
Siege Tower3
Phoenix2
Buildings 15 types
House25
Farm12
Obelisk10
Granary6
Mining Camp5
Lumber Camp2
Monument To Villagers2
Armory1
Market1
Migdol Stronghold1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Siege Works1
Temple1
God powers 4 invoked
Ancestors1
Eclipse1
Meteor1
Prosperity1

AleCorona96

Army · 102

Units

Hoplite42
Peltast31
Toxotes16
Manticore5
Petrobolos3
Achilles2
Ajax2
Chiron1
Buildings 12 types
House20
Farm18
Storehouse8
Granary4
Military Academy3
Temple3
Wall3
Archery Range2
Fortress2
Town Center2
Armory1
Market1
God powers 2 invoked
Restoration1
Underworld Passage1