Replay-derived match flow, timings, and composition.

Advanced match analysis

R 1 C C 1 vs NatTheTacocat

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
7988
Duration
25:39
Patch
19.17020
Played
· 3 hours ago
Yellow River map preview
MapYellow River
Winner
R 1 C C 1 Quetzalcoatl · Elo 761 +12
25:39 Match length
Defeated
NatTheTacocat Thor · Elo 637 -12
67.1% win probability Pre-match · R 1 C C 1 favored win probability 32.9%
Key momentsIn match order
First pressure
1:29 NatTheTacocat Hersir trained
Fastest Classical
3:22* NatTheTacocat Forseti · estimated
Armory timing
4:28 NatTheTacocat Dwarven Armory
First extra TC
9:32 NatTheTacocat Town Center
Fastest Heroic
10:25* NatTheTacocat Skadi · estimated
Fortress timing
12:05 NatTheTacocat Hill Fort

R 1 C C 1

Quetzalcoatl · Blue
Win 761 +12
EAPM
29.2
Favorite unit
Warrior Priest
22 fielded
Largest army
97
First expansion
23:34
Age path
PatecatlClassical · Est. start 4:00
CoyolxauhquiHeroic · Est. start 13:26
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production97 military units
No post-game awards

NatTheTacocat

Thor · Red
Loss 637 -12
EAPM
17.0
Favorite unit
Throwing Axeman
22 fielded
Largest army
89
First expansion
9:32
Age path
ForsetiClassical · Est. start 2:22
SkadiHeroic · Est. start 9:10
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling9 wall build events
Large army production89 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

R 1 C C 1

Army · 97

Units

Warrior Priest22
Eagle Warrior18
Ocelotl Warrior13
Otontin13
Shorn One9
Tequihua Archer6
Tlamanih Spearman5
Coyote Warrior4
Tzitzimitl4
Centzon Totochtin2
Quimichin Spy1
Buildings 10 types
House20
Calpulli10
Great Temple3
Nobles Hut2
Spike Trap2
Temple2
War Hut2
Armory1
Sentry Tower1
Town Center1
God powers 3 invoked
Agave Bloom1
Starfall1
Tailwind1

NatTheTacocat

Army · 89

Units

Throwing Axeman22
Hersir18
Godi17
Huskarl16
Portable Ram6
Berserk3
Troll3
Frost Giant2
Raiding Cavalry2
Buildings 10 types
House15
Wall9
Ox Cart Building5
Hill Fort3
Great Hall2
Longhouse2
Sentry Tower2
Dwarven Armory1
Temple1
Town Center1
God powers 4 invoked
Dwarven Mine2
Frost1
Healing Spring1