Replay-derived match flow, timings, and composition.

Advanced match analysis

FADINHA ❤ vs BRCwolf

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
8065
Duration
14:05
Patch
19.17020
Played
· 8 hours ago
Valley Of Kings map preview
MapValley Of Kings
Winner
FADINHA ❤ Gaia · Elo 1063 +14
14:05 Match length
Defeated
BRCwolf Oranos · Elo 991 -14
60.2% win probability Pre-match · FADINHA ❤ favored win probability 39.8%
Key momentsIn match order
First pressure
3:34 BRCwolf Military Barracks
Fastest Classical
3:46* BRCwolf Oceanus · estimated
First extra TC
4:00 FADINHA ❤ Town Center
Armory timing
12:44 FADINHA ❤ Armory
Market timing
12:58 BRCwolf Market

FADINHA ❤

Gaia · Pink
Win 1063 +14
EAPM
76.5
Favorite unit
Murmillo
30 fielded
Total score
24,939
Military score
10,150
Economic score
13,499
Kills score
1,290
Units killed
47
Units lost
22
Buildings razed
0
Largest army
65
First expansion
4:00
Age path
OceanusClassical · Research start 2:47
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score Largest Army Most Improvements Most Kills Most Resources

BRCwolf

Oranos · Red
Loss 991 -14
EAPM
51.1
Favorite unit
Murmillo
25 fielded
Total score
13,387
Military score
4,795
Economic score
7,728
Kills score
864
Units killed
23
Units lost
44
Buildings razed
3
Largest army
58
First expansion
—
Age path
OceanusClassical · Est. start 2:46
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Most Deaths

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FADINHA ❤

Army · 65

Units

Murmillo30
Turma18
Caladria8
Cheiroballista7
Oracle2
Buildings 9 types
Farm10
Manor8
Military Barracks7
Sentry Tower6
Counter Barracks3
Economic Guild2
Armory1
Temple1
Town Center1
God powers 4 invoked
Gaia Forest3
Carnivora1

BRCwolf

Army · 58

Units

Murmillo25
Turma17
Caladria7
Cheiroballista6
Katapeltes3
Buildings 7 types
Manor6
Farm3
Counter Barracks2
Military Barracks2
Sky Passage2
Market1
Temple1
God powers 2 invoked
Carnivora1
Shockwave1