Advanced match analysis
Pardazs vs Maroron
- Queue
- Ranked 1v1 Supremacy
- Map
- Midgard
- Map Seed
- 9572
- Duration
- 25:29
- Patch
- 19.17020
- Played
- · 8 hours ago
Defeated
Pardazs
Nuwa · Elo 1380 -13
25:29
Match length
Winner
Maroron
Gaia · Elo 1465 +13
38.0% win probability
Pre-match · Maroron favored
win probability 62.0%
Key momentsIn match order
Pardazs
Nuwa · Blue- EAPM
- 59.3
- Favorite unit
- Wuzu Javelineer 100 fielded
- Largest army
- 414
- First expansion
- 15:30
Age path
HoutuClassical · Research start 4:02
GoumangHeroic · Research start 11:10
GonggongMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment6 dock build events
Market economy1,000 total resource volume
Large army production414 military units
No post-game awards
Maroron
Gaia · Red- EAPM
- 47.1
- Favorite unit
- Arcus 57 fielded
- Largest army
- 198
- First expansion
- 9:37
Age path
OceanusClassical · Research start 4:02
TheiaHeroic · Est. start 11:40
AtlasMythic · Research start 16:31
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Water BoomExisting water-opening timing signal.
Multi-TC boom4 expansion build events
Water commitment5 dock build events
Market economy4,000 total resource volume
Large army production198 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,000 total volume›
Pardazs
Bought
Sold
No sells
Total player market volume1,000
Maroron
Bought
No buys
Sold
Total player market volume4,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.