Replay-derived match flow, timings, and composition.

Advanced match analysis

c4r_lit0s vs Jf33333222

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
12378
Duration
15:08
Patch
19.17020
Played
· 8 hours ago
Midgard map preview
MapMidgard
Defeated
c4r_lit0s Kronos · Elo 905 -19
15:08 Match length
Winner
Jf33333222 Zeus · Elo 882 +19
53.3% win probability Pre-match · c4r_lit0s favored · Upset win probability 46.7%
Key momentsIn match order
Fastest Classical
4:22* c4r_lit0s Prometheus · estimated
First pressure
4:26 c4r_lit0s Counter Barracks
Armory timing
8:08 c4r_lit0s Armory
First extra TC
12:01 c4r_lit0s Town Center
Fastest Heroic
14:34* c4r_lit0s Hyperion · estimated

c4r_lit0s

Kronos · Blue
Loss 905 -19
EAPM
16.9
Favorite unit
Turma
15 fielded
Largest army
27
First expansion
12:01
Age path
PrometheusClassical · Est. start 3:22
HyperionHeroic · Est. start 13:19
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water commitment1 dock build events
No post-game awards

Jf33333222

Zeus · Red
Win 882 +19
EAPM
39.3
Favorite unit
Hoplite
80 fielded
Largest army
84
First expansion
13:40
Age path
AthenaClassical · Est. start 4:54
HeroicNot reached
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Water commitment3 dock build events
Large army production84 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

c4r_lit0s

Army · 27

Units

Turma15
Cheiroballista12
Buildings 7 types
Manor4
Counter Barracks2
Armory1
Dock1
Economic Guild1
Temple1
Town Center1
God powers 1 invoked
Deconstruction1

Jf33333222

Army · 84

Units

Hoplite80
Heracles1
Jason1
Minotaur1
Toxotes1
Buildings 8 types
House16
Military Academy10
Granary5
Storehouse4
Dock3
Temple2
Town Center2
Archery Range1
God powers 2 invoked
Bolt1
Restoration1