Replay-derived match flow, timings, and composition.

Advanced match analysis

Xlx Fire vs Noobasaurus_Rex

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
26759
Duration
20:15
Patch
19.17020
Played
· 7 hours ago
Giza map preview
MapGiza
Winner
Xlx Fire Thor · Elo 515 +12
20:15 Match length
Defeated
Noobasaurus_Rex Nuwa · Elo 412 -12
64.4% win probability Pre-match · Xlx Fire favored win probability 35.6%
Key momentsIn match order
First pressure
5:18 Xlx Fire Hersir trained
Fastest Classical
5:57* Xlx Fire Freyja · estimated
First extra TC
7:21 Xlx Fire Town Center
Market timing
10:56 Noobasaurus_Rex Market
Fastest Heroic
17:26* Noobasaurus_Rex Rushou · estimated
Armory timing
17:49 Xlx Fire Dwarven Armory

Xlx Fire

Thor · Blue
Win 515 +12
EAPM
41.5
Favorite unit
Raiding Cavalry
397 fielded
Largest army
590
First expansion
7:21
Age path
FreyjaClassical · Research start 4:57
BragiHeroic · Timing unavailable
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Large army production590 military units
No post-game awards

Noobasaurus_Rex

Nuwa · Yellow
Loss 412 -12
EAPM
19.5
Favorite unit
Ge Halberdier
50 fielded
Largest army
79
First expansion
8:19
Age path
HoutuClassical · Est. start 7:46
RushouHeroic · Research start 16:11
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Xlx Fire

Army · 590

Units

Raiding Cavalry397
Hersir192
Valkyrie1
Buildings 7 types
Farm38
House16
Great Hall5
Ox Cart Building4
Dwarven Armory3
Temple2
Town Center2
God powers None invoked

No god powers recorded.

Noobasaurus_Rex

Army · 79

Units

Ge Halberdier50
Dao Swordsman16
Wuzu Javelineer8
Pioneer4
Qiong Qi1
Buildings 8 types
Silo9
House7
Military Camp6
Sentry Tower4
Town Center2
Imperial Academy1
Market1
Temple1
God powers 3 invoked
Creation1
Earth Wall1
Venom Beast1