Replay-derived match flow, timings, and composition.

Advanced match analysis

david torices vs haruki0215

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
15426
Duration
24:55
Patch
19.17020
Played
· 7 hours ago
Marsh map preview
MapMarsh
Defeated
david torices Huitzilopochtli · Elo 1054 -11
24:55 Match length
Winner
haruki0215 Ra · Elo 1192 +11
31.1% win probability Pre-match · haruki0215 favored win probability 68.9%
Key momentsIn match order
First pressure
3:11 david torices Warrior Priest trained
Fastest Classical
3:59* david torices Malinalxochitl · estimated
Market timing
5:51 haruki0215 Market
Armory timing
6:05 haruki0215 Armory
First extra TC
6:37 david torices Town Center
Fastest Heroic
11:47* david torices Coatlicue · estimated
Fortress timing
16:14 haruki0215 Migdol Stronghold
Fastest Mythic
24:24* haruki0215 Horus · estimated

david torices

Huitzilopochtli · Purple
Loss 1054 -11
EAPM
43.9
Favorite unit
Eagle Warrior
53 fielded
Total score
37,268
Military score
10,622
Economic score
23,463
Kills score
3,183
Units killed
114
Units lost
182
Buildings razed
6
Largest army
226
First expansion
6:37
Age path
MalinalxochitlClassical · Est. start 2:59
CoatlicueHeroic · Est. start 10:32
MictlantecutliMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling22 wall build events
Market economy2,500 total resource volume
Large army production226 military units
Most Deaths

haruki0215

Ra · Red
Win 1192 +11
EAPM
36.2
Favorite unit
Axeman
46 fielded
Total score
52,915
Military score
26,226
Economic score
21,531
Kills score
5,251
Units killed
173
Units lost
115
Buildings razed
6
Largest army
154
First expansion
8:54
Age path
BastClassical · Research start 3:31
SobekHeroic · Research start 14:46
HorusMythic · Est. start 22:24
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling9 wall build events
Market economy3,000 total resource volume
Large army production154 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,500 total volume

david torices

Bought

Food2,500

Sold

No sells

Total player market volume2,500

haruki0215

Bought

No buys

Sold

Food3,000
Total player market volume3,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

david torices

Army · 226

Units

Eagle Warrior53
Warrior Priest35
Jaguar Rider33
Tlamanih Spearman31
Coyote Warrior19
Ocelotl Warrior16
Tequihua Archer16
Otontin9
Shorn One7
Ayotochtli5
Maquizcoatl1
Quinametzin1
Buildings 11 types
House29
Farm23
Wall22
Calpulli11
War Hut5
Great Temple3
Market3
Nobles Hut3
Temple3
Town Center2
Armory1
God powers 5 invoked
Earth Monster2
Blood Pact1
Infestation1
Volcano1

haruki0215

Army · 154

Units

Axeman46
Chariot Archer37
Slinger24
Petsuchos22
Siege Tower12
War Elephant6
Camel Rider5
Sphinx2
Buildings 18 types
Farm18
House17
Wall9
Granary8
Mining Camp7
Obelisk7
Lumber Camp4
Migdol Stronghold3
Siege Works3
Town Center3
Armory2
Barracks2
Market1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 4 invoked
Eclipse1
Locust Swarm1
Rain1
Tornado1