Advanced match analysis
david torices vs haruki0215
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 15426
- Duration
- 24:55
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeated
david torices
Huitzilopochtli · Elo 1054 -11
24:55
Match length
Winner
haruki0215
Ra · Elo 1192 +11
31.1% win probability
Pre-match · haruki0215 favored
win probability 68.9%
Key momentsIn match order
david torices
Huitzilopochtli · Purple- EAPM
- 43.9
- Favorite unit
- Eagle Warrior 53 fielded
- Total score
- 37,268
- Military score
- 10,622
- Economic score
- 23,463
- Kills score
- 3,183
- Units killed
- 114
- Units lost
- 182
- Buildings razed
- 6
- Largest army
- 226
- First expansion
- 6:37
Age path
MalinalxochitlClassical · Est. start 2:59
CoatlicueHeroic · Est. start 10:32
MictlantecutliMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling22 wall build events
Market economy2,500 total resource volume
Large army production226 military units
Most Deaths
haruki0215
Ra · Red- EAPM
- 36.2
- Favorite unit
- Axeman 46 fielded
- Total score
- 52,915
- Military score
- 26,226
- Economic score
- 21,531
- Kills score
- 5,251
- Units killed
- 173
- Units lost
- 115
- Buildings razed
- 6
- Largest army
- 154
- First expansion
- 8:54
Age path
BastClassical · Research start 3:31
SobekHeroic · Research start 14:46
HorusMythic · Est. start 22:24
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling9 wall build events
Market economy3,000 total resource volume
Large army production154 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,500 total volume›
david torices
Bought
Sold
No sells
Total player market volume2,500
haruki0215
Bought
No buys
Sold
Total player market volume3,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.