Replay-derived match flow, timings, and composition.

Advanced match analysis

moblin_drama493 vs felipegadelhatuc

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
22510
Duration
17:18
Patch
19.17020
Played
· 7 hours ago
Marsh map preview
MapMarsh
Defeated
moblin_drama493 Nuwa · Elo 498 -7
17:18 Match length
Winner
felipegadelhatuc Hades · Elo 736 +7
20.3% win probability Pre-match · felipegadelhatuc favored win probability 79.7%
Key momentsIn match order
Fastest Classical
3:37* felipegadelhatuc Athena · estimated
First pressure
6:01 felipegadelhatuc Stable
Armory timing
8:12 felipegadelhatuc Armory
First extra TC
10:18 felipegadelhatuc Town Center
Fastest Heroic
10:57* felipegadelhatuc Apollo · estimated
Fortress timing
12:43 felipegadelhatuc Fortress
Market timing
14:45 felipegadelhatuc Market

moblin_drama493

Nuwa · Blue
Loss 498 -7
EAPM
12.2
Favorite unit
Ge Halberdier
28 fielded
Largest army
88
First expansion
14:42
Age path
XuannuClassical · Research start 3:11
RushouHeroic · Research start 11:16
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Large army production88 military units
No post-game awards

felipegadelhatuc

Hades · Red
Win 736 +7
EAPM
22.6
Favorite unit
Toxotes
23 fielded
Largest army
52
First expansion
10:18
Age path
AthenaClassical · Est. start 2:37
ApolloHeroic · Est. start 9:42
HephaestusMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

moblin_drama493

Army · 88

Units

Ge Halberdier28
Dao Swordsman26
Chu Ko Nu15
Fire Archer11
Wuzu Javelineer5
Jiang Zi Ya1
Pioneer1
Qi Lin1
Buildings 10 types
House16
Silo7
Machine Workshop2
Military Camp2
Town Center2
Armory1
Baolei1
Imperial Academy1
Sentry Tower1
Temple1
God powers None invoked

No god powers recorded.

felipegadelhatuc

Army · 52

Units

Toxotes23
Hippeus7
Hoplite6
Petrobolos4
Prodromos4
Peltast3
Ajax2
Achilles1
Chiron1
Hypaspist1
Buildings 12 types
House19
Farm5
Storehouse5
Market3
Temple3
Archery Range2
Granary2
Town Center2
Armory1
Fortress1
Military Academy1
Stable1
God powers 2 invoked
Restoration1
Sentinel1