Advanced match analysis
Boxeronte vs Ulfsark Rush
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 23561
- Duration
- 23:48
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeated
Boxeronte
Gaia · Elo 1761 -21
23:48
Match length
Winner
Ulfsark Rush
Set · Elo 1680 +21
61.5% win probability
Pre-match · Boxeronte favored · Upset
win probability 38.5%
Key momentsIn match order
Boxeronte
Gaia · Blue- EAPM
- 55.0
- Favorite unit
- Automaton 26 fielded
- Largest army
- 120
- First expansion
- 12:24
Age path
LetoClassical · Research start 3:14
TheiaHeroic · Est. start 16:56
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling6 wall build events
Water commitment1 dock build events
Market economy200 total resource volume
Large army production120 military units
No post-game awards
Ulfsark Rush
Set · Red- EAPM
- 74.1
- Favorite unit
- Slinger 57 fielded
- Largest army
- 213
- First expansion
- 14:12
Age path
PtahClassical · Research start 3:19
SekhmetHeroic · Research start 6:09
ThothMythic · Est. start 16:16
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy900 total resource volume
Large army production213 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,100 total volume›
Boxeronte
Bought
Sold
No sells
Total player market volume200
Ulfsark Rush
Bought
Sold
No sells
Total player market volume900
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.