Replay-derived match flow, timings, and composition.

Advanced match analysis

Boxeronte vs Ulfsark Rush

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
23561
Duration
23:48
Patch
19.17020
Played
· 7 hours ago
Megalopolis map preview
MapMegalopolis
Defeated
Boxeronte Gaia · Elo 1761 -21
23:48 Match length
Winner
Ulfsark Rush Set · Elo 1680 +21
61.5% win probability Pre-match · Boxeronte favored · Upset win probability 38.5%
Key momentsIn match order
Fastest Classical
4:14* Boxeronte Leto · estimated
First pressure
4:33 Boxeronte Counter Barracks
Armory timing
4:52 Ulfsark Rush Armory
Fastest Heroic
7:24* Ulfsark Rush Sekhmet · estimated
First extra TC
12:24 Boxeronte Town Center
Fortress timing
12:32 Ulfsark Rush Migdol Stronghold
Market timing
14:18 Boxeronte Market
Fastest Mythic
18:16* Ulfsark Rush Thoth · estimated

Boxeronte

Gaia · Blue
Loss 1761 -21
EAPM
55.0
Favorite unit
Automaton
26 fielded
Largest army
120
First expansion
12:24
Age path
LetoClassical · Research start 3:14
TheiaHeroic · Est. start 16:56
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling6 wall build events
Water commitment1 dock build events
Market economy200 total resource volume
Large army production120 military units
No post-game awards

Ulfsark Rush

Set · Red
Win 1680 +21
EAPM
74.1
Favorite unit
Slinger
57 fielded
Largest army
213
First expansion
14:12
Age path
PtahClassical · Research start 3:19
SekhmetHeroic · Research start 6:09
ThothMythic · Est. start 16:16
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy900 total resource volume
Large army production213 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,100 total volume

Boxeronte

Bought

Food200

Sold

No sells

Total player market volume200

Ulfsark Rush

Bought

Food800
Wood100

Sold

No sells

Total player market volume900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Boxeronte

Army · 120

Units

Automaton26
Arcus21
Turma17
Contarius16
Murmillo14
Dryad6
Bireme5
Katapeltes5
Cheiroballista4
Destroyer3
Oracle3
Buildings 12 types
Farm11
Manor8
Military Barracks7
Wall6
Economic Guild3
Town Center3
Counter Barracks2
Armory1
Dock1
Market1
Palace1
Temple1
God powers 16 invoked
Spider Lair10
Gaia Forest4
Hesperides Tree2

Ulfsark Rush

Army · 213

Units

Slinger57
Spearman51
Chariot Archer32
Camel Rider30
Axeman27
War Elephant9
Catapult2
Scarab2
Wadjet2
Phoenix1
Buildings 18 types
Farm32
House22
Obelisk8
Granary7
Mining Camp6
Migdol Stronghold5
Lumber Camp4
Barracks3
Temple3
Town Center3
Wall3
Armory1
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers 4 invoked
Citadel1
Meteor1
Shifting Sands1
Vision1