Replay-derived match flow, timings, and composition.

Advanced match analysis

Heavy.Pie vs LessThanTwee

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
28706
Duration
17:56
Patch
19.17020
Played
· 7 hours ago
Midgard map preview
MapMidgard
Defeated
Heavy.Pie Ra · Elo 1174 -13
17:56 Match length
Winner
LessThanTwee Hades · Elo 1273 +13
36.1% win probability Pre-match · LessThanTwee favored win probability 63.9%
Key momentsIn match order
Fastest Classical
4:40* LessThanTwee Ares · estimated
Armory timing
6:39 Heavy.Pie Armory
First pressure
8:12 LessThanTwee Archery Range
Fastest Heroic
9:24* LessThanTwee Apollo · estimated
Fortress timing
11:44 Heavy.Pie Migdol Stronghold

Heavy.Pie

Ra · Blue
Loss 1174 -13
EAPM
48.8
Favorite unit
Chariot Archer
32 fielded
Largest army
61
First expansion
—
Age path
BastClassical · Research start 5:06
SobekHeroic · Research start 9:27
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Water BoomExisting water-opening timing signal.
Water commitment4 dock build events
No post-game awards

LessThanTwee

Hades · Red
Win 1273 +13
EAPM
43.2
Favorite unit
Toxotes
50 fielded
Largest army
124
First expansion
—
Age path
AresClassical · Research start 3:40
ApolloHeroic · Research start 8:09
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment4 dock build events
Large army production124 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Heavy.Pie

Army · 61

Units

Chariot Archer32
Ramming Galley8
Leviathan6
Petsuchos6
Sphinx4
Kebenit3
War Barge2
Buildings 12 types
House28
Dock4
Mining Camp2
Monument To Soldiers2
Armory1
Granary1
Lumber Camp1
Migdol Stronghold1
Monument To Pharaohs1
Monument To Priests1
Monument To Villagers1
Temple1
God powers 1 invoked
Locust Swarm1

LessThanTwee

Army · 124

Units

Toxotes50
Peltast25
Trireme15
Juggernaut9
Cyclops8
Pentekonter6
Hoplite5
Achilles2
Ajax2
Chiron1
Scylla1
Buildings 9 types
House17
Dock4
Archery Range3
Granary2
Military Academy2
Storehouse2
Armory1
Fortress1
Temple1
God powers 2 invoked
Pestilence1
Underworld Passage1