Replay-derived match flow, timings, and composition.

Advanced match analysis

KING vs Barajass09

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
16457
Duration
21:20
Patch
19.17020
Played
· 7 hours ago
Alfheim map preview
MapAlfheim
Winner
KING Gaia · Elo 900 +15
21:20 Match length
Defeated
Barajass09 Zeus · Elo 849 -15
57.3% win probability Pre-match · KING favored win probability 42.7%
Key momentsIn match order
Fastest Classical
4:17* Barajass09 Athena · estimated
First pressure
4:47 Barajass09 Military Academy
Armory timing
6:40 KING Armory
First extra TC
7:59 Barajass09 Town Center
Market timing
11:12 KING Market
Fastest Heroic
14:51* KING Rheia · estimated
Fortress timing
15:33 KING Palace

KING

Gaia · Blue
Win 900 +15
EAPM
29.1
Favorite unit
Arcus
52 fielded
Largest army
59
First expansion
7:59
Age path
LetoClassical · Research start 4:38
RheiaHeroic · Research start 13:36
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling18 wall build events
No post-game awards

Barajass09

Zeus · Red
Loss 849 -15
EAPM
41.1
Favorite unit
Hoplite
36 fielded
Largest army
102
First expansion
7:59
Age path
AthenaClassical · Est. start 3:17
DionysusHeroic · Est. start 17:18
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling24 wall build events
Market economy400 total resource volume
Large army production102 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 400 total volume

KING

Bought

No buys

Sold

No sells

Total player market volume0

Barajass09

Bought

Food400

Sold

No sells

Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

KING

Army · 59

Units

Arcus52
Destroyer4
Oracle3
Buildings 11 types
Wall18
Manor14
Farm12
Military Barracks8
Sentry Tower5
Armory2
Palace2
Temple2
Town Center2
Economic Guild1
Market1
God powers 12 invoked
Spider Lair9
Traitor2
Gaia Forest1

Barajass09

Army · 102

Units

Hoplite36
Toxotes23
Hippeus18
Peltast14
Minotaur7
Heracles2
Jason2
Buildings 13 types
Farm26
Wall24
House22
Stable9
Storehouse8
Granary7
Military Academy4
Archery Range3
Armory2
Sentry Tower2
Temple2
Market1
Town Center1
God powers 4 invoked
Bolt2
Bronze1
Restoration1