Advanced match analysis
KING vs Barajass09
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 16457
- Duration
- 21:20
- Patch
- 19.17020
- Played
- · 7 hours ago
Winner
KING
Gaia · Elo 900 +15
21:20
Match length
Defeated
Barajass09
Zeus · Elo 849 -15
57.3% win probability
Pre-match · KING favored
win probability 42.7%
Key momentsIn match order
KING
Gaia · Blue- EAPM
- 29.1
- Favorite unit
- Arcus 52 fielded
- Largest army
- 59
- First expansion
- 7:59
Age path
LetoClassical · Research start 4:38
RheiaHeroic · Research start 13:36
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling18 wall build events
No post-game awards
Barajass09
Zeus · Red- EAPM
- 41.1
- Favorite unit
- Hoplite 36 fielded
- Largest army
- 102
- First expansion
- 7:59
Age path
AthenaClassical · Est. start 3:17
DionysusHeroic · Est. start 17:18
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling24 wall build events
Market economy400 total resource volume
Large army production102 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 400 total volume›
KING
Bought
No buys
Sold
No sells
Total player market volume0
Barajass09
Bought
Sold
No sells
Total player market volume400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.