Replay-derived match flow, timings, and composition.

Advanced match analysis

Mammash Reborn vs Raga

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
6313
Duration
20:35
Patch
19.17020
Played
· 7 hours ago
Tundra map preview
MapTundra
Winner
Mammash Reborn Poseidon · Elo 1467 +6
20:35 Match length
Defeated
Raga Loki · Elo 1213 -6
81.2% win probability Pre-match · Mammash Reborn favored win probability 18.8%
Key momentsIn match order
First pressure
2:06 Raga Hersir trained
Fastest Classical
3:35* Mammash Reborn Hermes · estimated
Armory timing
5:45 Raga Armory
Market timing
11:15 Mammash Reborn Market
First extra TC
13:46 Raga Town Center
Fastest Heroic
14:00* Mammash Reborn Aphrodite · estimated
Fortress timing
15:27 Mammash Reborn Fortress

Mammash Reborn

Poseidon · Blue
Win 1467 +6
EAPM
71.2
Favorite unit
Hippeus
36 fielded
Total score
25,849
Military score
10,729
Economic score
12,424
Kills score
2,696
Units killed
91
Units lost
51
Buildings razed
12
Largest army
106
First expansion
—
Age path
HermesClassical · Est. start 2:35
AphroditeHeroic · Est. start 12:45
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling8 wall build events
Market economy800 total resource volume
Large army production106 military units
Highest Score Most Kills Most Resources

Raga

Loki · Red
Loss 1213 -6
EAPM
45.5
Favorite unit
Hirdman
29 fielded
Total score
20,692
Military score
6,938
Economic score
12,001
Kills score
1,753
Units killed
51
Units lost
94
Buildings razed
4
Largest army
111
First expansion
13:46
Age path
ForsetiClassical · Research start 3:18
BragiHeroic · Est. start 12:45
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling31 wall build events
Large army production111 military units
Most Deaths Most Improvements

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 800 total volume

Mammash Reborn

Bought

Wood200

Sold

Food600
Total player market volume800

Raga

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mammash Reborn

Army · 106

Units

Hippeus36
Toxotes22
Prodromos14
Petrobolos11
Atalanta7
Centaur6
Peltast4
Nemean Lion3
Theseus2
Hippolyta1
Buildings 10 types
House31
Wall8
Storehouse7
Granary6
Stable3
Archery Range2
Armory1
Fortress1
Market1
Temple1
God powers 3 invoked
Cease Fire1
Curse1
Lure1

Raga

Army · 111

Units

Hirdman29
Hersir24
Raiding Cavalry22
Throwing Axeman20
Godi12
Huskarl4
Buildings 10 types
Wall31
Farm26
House25
Ox Cart Building4
Hill Fort3
Longhouse3
Great Hall2
Armory1
Temple1
Town Center1
God powers 2 invoked
Flaming Weapons1
Healing Spring1