Advanced match analysis
Mammash Reborn vs Raga
- Queue
- Ranked 1v1 Supremacy
- Map
- Tundra
- Map Seed
- 6313
- Duration
- 20:35
- Patch
- 19.17020
- Played
- · 7 hours ago
Winner
Mammash Reborn
Poseidon · Elo 1467 +6
20:35
Match length
Defeated
Raga
Loki · Elo 1213 -6
81.2% win probability
Pre-match · Mammash Reborn favored
win probability 18.8%
Key momentsIn match order
Mammash Reborn
Poseidon · Blue- EAPM
- 71.2
- Favorite unit
- Hippeus 36 fielded
- Total score
- 25,849
- Military score
- 10,729
- Economic score
- 12,424
- Kills score
- 2,696
- Units killed
- 91
- Units lost
- 51
- Buildings razed
- 12
- Largest army
- 106
- First expansion
- —
Age path
HermesClassical · Est. start 2:35
AphroditeHeroic · Est. start 12:45
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling8 wall build events
Market economy800 total resource volume
Large army production106 military units
Highest Score
Most Kills
Most Resources
Raga
Loki · Red- EAPM
- 45.5
- Favorite unit
- Hirdman 29 fielded
- Total score
- 20,692
- Military score
- 6,938
- Economic score
- 12,001
- Kills score
- 1,753
- Units killed
- 51
- Units lost
- 94
- Buildings razed
- 4
- Largest army
- 111
- First expansion
- 13:46
Age path
ForsetiClassical · Research start 3:18
BragiHeroic · Est. start 12:45
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling31 wall build events
Large army production111 military units
Most Deaths
Most Improvements
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 800 total volume›
Mammash Reborn
Bought
Sold
Total player market volume800
Raga
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.